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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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This is a fork of: https://mods.factorio.com/mod/botsbotsbotsfork. Replaced Steamworks Bots and UPS Cheap Bots with MK1 and MK 6 respectively. Re-added Basic Active Provider, Requester and Buffer Chests and distributed them across the Bot Researches. Remade all Robot and Roboport Sprites (their colours are now based on belt colours). Doubled the speed of all robot tiers.
Mods introducing new content into the game.
Factorio - space-age: This mod makes it possible to unlock the Cliff Explosives on Nauvis and not have to go into space first.
Small changes concerning balance, gameplay, or graphics.
Makes it so that the turrets from the Modular Turrets mod are affected by projectile damage repeatables in a way analogous to the vanilla gun turret.
Small changes concerning balance, gameplay, or graphics.
Reverts research requirements for cliff explosives to 1.1 so they can be researched without leaving Nauvis
Small changes concerning balance, gameplay, or graphics.
When you enter the territory of a demolisher, you'll see which direction the owner is in.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rebrand quality levels with industrial-grade denominations to align with Factorio's mechanical aesthetic.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Disable pollution effects on water. Mod can be enabled or disabled at any time.
Small changes concerning balance, gameplay, or graphics.
A UPS friendly Nixie Tube mod. Fixed to work properly with remote view.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Foodtorio is an overhaul mod introducing complex recipe chains for Spaghetti and Sushi. Now with over 100 ingredients! Working hunger and nutrition system! Click a food in your inventory to eat! This is a work in progress. Recipes, resources, and entire production chains will very likely face changes as updates are released. It should be expected.
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Reduces the cost of individual items by multiplying the output and time values of most recipes. Settings are provided to prevent multiplication of user-specified recipes, and to adjust the output and time multipliers.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Oil refining incorporating real-world processes, products, and recipes.
Mods introducing new content into the game.
Mods introducing new content into the game.
Embark on an epic cooperative journey in the Space Age DLC! This mod organizes players into smaller teams on separate planets, ensuring a balanced early game experience while battling enemies together. Enjoy maximum freedom as your team collaborates, shares resources, and explores the cosmos—without the chaos of competing for resources!
Small changes concerning balance, gameplay, or graphics.
Adds the ability to use chemical production to produce chemicals that mimic biter pheromones, allowing you to regionally alter their behavior.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.