Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A Faster Stack Inserter without any animations for lower CPU usage. It can transfer all items from one chest to another between 7 to 25 seconds. Edited by Bodleum to include an Ultra fast Filter Inserter.
Mods introducing new content into the game.
Directs your artillery to bombard a selected area without having to target individual shots
Mods introducing new content into the game.
Adds a special buffer chest that teleports items to entities within a configurable distance, whenever there are open logistic requests (e.g. from requester chests, spidertrons, or player characters).
Mods introducing new content into the game.
Allowing access to logistics system earlier in Industrial Revolution 3
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Tints the spaceship and crash site debris to match the player's color.
Small changes concerning balance, gameplay, or graphics.
A new combinator for math instructions like maximum, minimum, random, median and set theory like intersection and difference.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Compatibility patch for Space Exploration. Allows Mining Drones (by Klonan https://mods.factorio.com/mod/Mining_Drones) to be built in space
Small changes concerning balance, gameplay, or graphics.
Ore can convertet into Mineral Liquid and than into another Ore. Works with Bob Ores.
This mod makes it possible to transit objects via the logistics network, against energy.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add a technology to build and mine more entities or tiles with every construction robot. [[reupload]]
Use explosions/bombs to convert land to water. (Originally 'Landfill' by Rseding91)
Mods introducing new content into the game.
Adds a Passive Provider Depot to the Transport Drones mod.
Mods introducing new content into the game.
Research technology to increase player inventory, logistic, and trash slots and improve mining speed. Also new repair packs, axe, lights, and radars. All new of Hiladdar's items from other mods are consolodated in their own crafting tab. Includes an option to obliterate cliffs on the map at the start of a new game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds robots made with uranium fuel cells that do not need to recharge. Match Krastorio2 robot speeds if applicable.
My first mod that adds a simple source of geothermal power to the game. Superheated steam can be extracted from geothermal vents and used to run steam engines or produce water.
Mods introducing new content into the game.