Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mix fuels together to get standardized fuel. Optionally, for more efficiency. Now with recipe compatibility for pyanodons. icons created by Freepik - Flaticon
Mods introducing new content into the game.
Changes some recipes for better compatibility between the Krastorio 2 and Nuclear Fuel mods.
Small changes concerning balance, gameplay, or graphics.
<Experimental mod, early access> A new approach to inserters: they are attached directly to machines, chest and belts: Build more compact! Also Introducing double- and dual -inserters: Use 2 inserters on one tile and fill 2 lanes simultaneously. Full configurable with Smart Inserters mod NOW useable on space plattform.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to set a desired hand crafting multiplier for your player.
Mods introducing new content into the game.
Tesla coil based military applications: 2 types of turrets, a tank and related technologies. All in one.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extended krastorio 2, with rich rocks, extended endgame, alien tech card +++
Collections of mods with tweaks to make them work together.
Place Resources, Clean up mixed ore/fluid patches, Erase & Restore Resources, Supports Vanilla, cncs Sulfur, Bob's, Angels, Xander, Yuoki, Omnimatter and Geothermal. Mod restore from SunResource. Thanks for SunNova. Fix Recipe name for zh_CN. 目前修正了K2和SE及大部分模组的资源名称,配方直接显示适配的汉化名称.\n资源生成道具默认为一次性物品.可在设置里面取消 变更为 永久道具,不过你需要想办法去摧毁它(使用完成且觉得不会再需要时).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Automatically deploys combat robot capsules when in combat. No special equipment required.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the ability to rotate quickbars up or down, as well as to increment or decrement quickbars. You choose which quickbars. You choose which presets to include.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
AAI Signals Transmission no longer require power, this can help avoid destroying remote bases during brownouts.. because we can't disable meteors. (Updated to newest Factorio version)
Mods introducing new content into the game.
Adds the ability to launch special satellites in a rocket silo to keep certain areas of the map always in view.
Mods introducing new content into the game.
Mods introducing new content into the game.
It is possible to create a cliff, also when you are placing that can be rotated
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Place floor, landfill tiles by selecting an area. Works with Space Age and mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
ZombiesExtended Power adds a number of power generation methods and machines.
Mods introducing new content into the game.