Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Efficient Research


Adds a new research line to sacrifice newly researched lab speed for bonus productivity instead.

Tweaks
3 years ago
0.16 - 0.18
13

Maintenance Madness

by Arcitos

Adds a complete new game mechanic: Maintenance! Create a sophisticated spare parts logistics and bring your mall to its absolute limits! UPS-friendly and MP-tested - Now with a fancy GUI!

Tweaks
3 years ago
0.17 - 0.18
13

Colorimetric LUTs

by Tynach

I was unhappy with the default night LUTs, including the night vision LUT. So I made my own, trying to keep it as similar to the original's intent as possible while using color space conversion math to be as accurate to life as possible. All LUTs which change the white balance use chromatic adaptation to shift the colors toward a different white point. I choose white points from the CIE's 'Illuminant series D', also known as the 'daylight locus', which is meant to represent natural daylight at different color temperatures. Luminosity is scaled roughly identically to the default LUTs. All color operations were performed in a linear light scale, then converted back into sRGB for the LUTs themselves. The main LUTs modified are the nighttime ones, though I also added LUTs for night vision equipment and dawn/sunset (the latter which is now actually used by the game). LUT details: * lut-night.png - Color temperature: 25000K; darkest it gets. * lut-riseset.png - Color temperature: 4000K; dawn and sunset, not quite so dark. * night.png - Same as lut-night, but a tiny bit brighter for the map view. * nightvision.png - Simulates a lowered gamut display, and is only very slightly dimmer than standard full daylight ('identity' LUT).

Tweaks
3 years ago
0.18
13

Concreep Refined


Roboports automatically place refined concrete and deconstruct cliffs within their reach.

Utilities
3 years ago
0.16 - 0.18
13

Mod Developer Tools


Informational tools for mod developers and the inquisitive.

Utilities
3 years ago
0.16 - 0.18
13

Arumba Lights Fixed Again

by Rookzor

Significantly boosts player and vehicle light radius for better viewing on YouTube.

Utilities
10 months ago
0.17 - 0.18
13

Instant Upgrade Planner

by Roang

Instantly upgrade buildings with items from you inventory.

Utilities
3 years ago
0.17 - 0.18
13

Seablock Planning Tools


Commands aided in helping plan builds in Seablock specifically, but some can be helpful elsewhere

Utilities
3 years ago
0.17 - 0.18
13

Changelog Tools

by adamius

Changelog parser rule checker tool. Only useful for those writing mods. Requires a recent Python 3.x from www.python.org

Utilities
3 years ago
0.17 - 0.18
13

Closest First Updated


Lets personal construction bots save energy and time by building and deconstructing close things first updated to 0.18

Utilities
3 years ago
0.18
13

Ore Eraser

by nordee

Adds the Ore Eraser item, which allows you to erase ore from the map.

Utilities
3 years ago
0.18
13

Start Equipment OP

by w13z

Enjoy to use my first mod :). Begin the game with construction bots so you may concern yourself more with the design than construction of your base. Now includes a few user configurable startup options, and support for v0.18.

Utilities
3 years ago
0.17 - 0.18
13

Basic Bot Cheats


This mod makes working with bots easier from the start.

Content
2 years ago
0.16 - 1.0
12
Cheats

Simple Endless Resources

by thuejk

Ores and oil wells never decrease or deplete. Miners show a strange 'expected resources', due to what I consider a bug in Factorio; see https://forums.factorio.com/viewtopic.php?f=7&t=41720 ; This does not seem to be fixable by a mod. When hovering over ore, '723%' means 723 ore. The X/s expected resources when hovering over miners is mostly meaningless; the number X is actually OreCount*((MiningSpeed-MiningHardness)*MiningSpeed/MiningTime)/100, the result of which has no meaning.

3 years ago
0.14 - 0.18
12

Time Series Graphs


Adds entities for recording and displaying time series data.

Content
3 years ago
0.17 - 1.0
12
Circuit network

Lua Profiler


Boodals's lua profiler for identifying performance intensive parts of mods, wrapped in a mod for convenient cross-mod requires. This is a developer tool, not meant for actual gameplay. It is intentionally desync unsafe. Do not use it in multiplayer.

3 years ago
0.17 - 0.18
12

Teleport Shortcut


A free shortcut bar entry to teleport the player to anywhere on the map

Content
2 years ago
0.18 - 1.0
12
Cheats

This mod has been deleted.


This mod has been deleted.

Content
3 years ago
0.15 - 0.18
12
Storage

Extended crash site


The crash site now has basic assemblers, lab, fuel cell and containers from the spaceship

Content
3 years ago
1.0
12
Environment

Explosives are explosive

by mewmew

Explosives in containers can explode.

Content
3 years ago
0.16 - 0.18
12
Combat