Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A charging mod that will recharge batteries in vehicles and power armor when near a charging pole.
This mod adds high-discharge accumulators for decoupling power networks.
Mods introducing new content into the game.
Re-themes artillery as Holiday Gift Delivery, and it's packed with holiday cheer to share with all your biter friends
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds minimalist 1x1 loaders and stacking beltboxes for 5x belt compression for ores, plates and some intermediate products. Fork changes: A few stacking recipes moved from tech Stacking 2 to Stacking 1. That includes: copper cable, green circuit, gear wheel and iron stick. Battery stacking recipe moved from Stacking 3 to Stacking 2.
Mods introducing new content into the game.
Mods introducing new content into the game.
Build a miniaturization laser assembly to miniaturize existing equiptment, as well as introduction of a new weapon, bugzapper with three times the range of a personal laser and massive damage.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Set off a flare with your dying breath so you can find your body faster.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
First of all: this is a resource and code library for my other mods. It self comes with extended functions for inserter: 1) make it possible that a inserter can handle the 'burnt_result_inventory' on all machines. 2) burner inserter can leech fuel from pickup and drop target. 3) burner inserters are capable to chain fuel through all burner type machines. These features are enabled by default when you have installed one of my other mods, if they need it. Otherwise you can control it yourself, whether you need it or not.
Large total conversion mods.
ZombiesExtended Power adds a number of power generation methods and machines.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod makes the mining drill status lights bigger, duh...
Small changes concerning balance, gameplay, or graphics.
This mod adds a button that will put a landfill tile under every entity if you have a blueprint in hand. Supports Dectorio and Platforms landfill tiles! Very useful for complex reactor setups and blueprinting rail.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the default items in from player's inventory on spawn/respawn. (Possible to configure to remove only weapons or leave only them.) Before disabling/removing this mod, restore the default items on all your saves. (Load the save, change mod settings and save again.)
Small changes concerning balance, gameplay, or graphics.