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Makes rails, signals, stations, large power poles and lights from vanilla and Larger Lamps invulnerable by default. Invulnerables list can be customized and it can be safely added and removed from a save
Small changes concerning balance, gameplay, or graphics.
Adds productivity technologies for every intermediate, and science packs. Follows the same pattern as other vanilla productivity technologies. Not balanced :)
Small changes concerning balance, gameplay, or graphics.
Makes water a finite resource. Uses a depth map: each water tile has a depth based on its type. Pumps drain lakes; depleted tiles become land. Refill with outfall pipes and rain
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod provides additional language support for the Factorio Admin Command Center mod.
Translations for other mods.
Adds heat shielding as an item and a technology. Also changes some techs and recipes in the game, however this can be turned off with a setting. Made mostly to be used by my other mods, Heated Fabrication and Advanced Rocket Parts
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a new production building specializing in inserters, engines, robotics, and space.
Mods introducing new content into the game.
Tracking Space Platforms – A star-studded logbook to monitor every platform’s location and status as they drift through the cosmos!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Graphics I use for my factorio mods. All of these are kitbashed from vanilla assets and mods with an appropriate license.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds glass, sand and (optional) clay. Minerals are produced as a by-product from pulverising rocks into sand. Option for borosilicate glass (aka Pyrex) if QuirkyCat Boron is installed. Clay is used to make bricks and pipes. Many recipes are modified to use plain glass or borosilicate glass, clay and minerals. Glass, sand, clay and minerals are used in other several other mods.
Mods introducing new content into the game.
Bringing a piece of Gleba to everyone. Iron plates, gears, sticks and engines spoil by rusting, then need to be derusted with stone.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Get rid of excess fluids by dumping them into the ocean. Get rid of items by dilluting them in water, creating waste water. Offshore dump can be placed into any ocean or on a space platform.
Mods introducing new content into the game.
Allows to build elevated rails on the lava after researching technology "Rail support foundations".
Small changes concerning balance, gameplay, or graphics.
Helps prevent the game from becoming unwinnable or where progress is near-impossible due to having enemies grow faster than you can keep up. Clamps evolution factor based on your progress through the game, but does not otherwise modify how it behaves, leaving a mostly-vanilla behavior.
Small changes concerning balance, gameplay, or graphics.
Standalone version of the unique spidertron featured in my upcoming mod <Eneas, moon of nauvis>. Unit-07 features a larger equipment grid and more HP compared to its newer counterparts
Mods introducing new content into the game.
Allows any loader to pack items up to 255 pieces (choice in settings) and set filters on each side of the tape. It does not add loaders by itself, but adds functionality to loaders from other mods!!!"
Mods introducing new content into the game.
Forked, and forked again! - Can not come to the base of the enemy? Do worms kill you without letting you get close? There is a solution - a sniper rifle, punish the enemies!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.