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Factorissimo but instead of a factory warehouse it's a copy-paste circuit warehouse. A composite combinator combined with combinations of combinators from a combinator combinator
Mods introducing new content into the game.
Adds mining robots and a robot mining site which can be configured to mine nearby resources
Mods introducing new content into the game.
Ore patches do NOT get bigger and richer when more distant from player spawn position. Mod created for '⭐ Schmitt | Bob Angel All You Need Modpack ⭐'.
Mods introducing new content into the game.
A chest that's able to collect or pickup items on the ground as well as to loot corpses, which is especially useful with mods like Powered by Biters. Search area can be configured with circuit signals, Blueprints included! Supports Warptorio2 teleporations.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Prevents the flushing of fluids in pipes and tanks. Use this when a mod asks you to dispose of byproducts and you want to stop yourself from cheesing. Designed with Nullius in mind.
Small changes concerning balance, gameplay, or graphics.
Protoss Biter race for Enemy Race Manager experimental (HD Assets included). A few experimental tweaks differing from heyqule's original ERM Protoss. If you use Krastorio 2, beware creep will also spawn around Protoss bases; consider them infested Protoss. Additional Protoss buildings and units: Robotics Facility, Robotics Support Bay, Shield Battery, Reaver, persistent Scarabs (if they don't detonate on a target), persistent Interceptors, and Dark Archon.
Small changes concerning balance, gameplay, or graphics.
Just change animations of the biters, spitters, spawners and worms into an army of humans. Non-game-changing, only change looks. Thanks JD-Plays for the fix!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Actively defend your factory with controllable and upgradable (vehicle based) robots armed with a variety of firearms. Research and combine different parts to adapt your production. Ment to be used under AAI. Now with shotguns - 1.2.0+ 积极用可控和可升级(基于车辆的)机器人配备各种火器来保卫你的工厂。研究并组合不同的零件以适应你的生产。旨在在AAI的控制下使用
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Units spawn with unique stats. Medium, Big, Behemoth and Giant Biters may appear at the beginning of the game, but with a small probability.
Mods introducing new content into the game.
Provides tools for requesting robot installation and removal of modules from machines
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes railway research only require red science. Original by Pandamoneus updated to 0.17 by Azakir
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds ultimate high speed weapon exists in Factorio. It can fire common magazines at an extreme rate of fire and range. Range of fire 27 points and base rate of fire is 30. For alien extermination who reached evolution at 75% and higher. You need to research Utility science pack and Military 4 to build it. Supported languages: - Russian - German - English Best used with my AmmoPack Mod (also updated to work with Factorio 2.0+): https://mods.factorio.com/mod/ammopack
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod changes the colors of fluids in pipes. All credit goes to the mod developer, Meppi
Small changes concerning balance, gameplay, or graphics.
The mod does not change your existing recipes. It just adds some additional recipes. There is a new fluid 'liquid ore'. Liquid ore can be produced out of any ore, but can only be converted to iron ore (with 6 to 1 conversion rate).
Mods introducing new content into the game.
Detects when a rocket launches with a satellite in its cargo and begins to map out the world in the same way as a satellite track might appear on a flat map. Much like the radar units the current square being observed by the satellite will be fully visible while other squares it has already revealeed will be the more general color coded type map.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.