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Increases the maximum speed of the locomotive and wagons, but does not make the trains too fast.
Small changes concerning balance, gameplay, or graphics.
Set a trains colour when it stops at a station using R, G and B signals
Mods introducing new content into the game.
Automatically reroute trains to a refueling station when low on fuel
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the science requirements to make Mk3 trains accessible earlier.
Small changes concerning balance, gameplay, or graphics.
A simple mod that allows you to specify defaults for placed train stops. Currently, this just means the train limits.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extension for 5Dim's Trains and Equipment that gives wagons the equivlent Power armor's equipment grid and a minor storage boost
Mods introducing new content into the game.
This mod allows to set the delivery timeout up to 35700000 seconds. Give those trains a little rest!
Small changes concerning balance, gameplay, or graphics.
Yuoki's trains are beautiful, but their recipes are overly complex and annoying to craft. This mod simplifies them.
Small changes concerning balance, gameplay, or graphics.
Makes trains, wagons, signals, and train stops indestructible. They cannot be targeted by players or biters. Adding this mod to an existing save will make existing instances of these entities indestructible. Updated for Electric Trains.
Small changes concerning balance, gameplay, or graphics.
Plays the Thomas the Tank Engine opening theme when a train is operating.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod gives the player avatar a sense of self-preservation that the player apparently lacks - when on railway tracks it will take fright and attempt to move out of the way of moving trains.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases fuel consumption and decreases acceleration/braking to make trains feel more heavy and have a cost to running them. Does not change the actual weight of trains.
Mods introducing new content into the game.
alpha-stage mod! Many features are yet missing. Still I believe it is as good or better than many other similar mods, that I know about. This mod aims for trains to become realistic. warning ! settings from 0.0.2 will not work with 0.0.3 . Be sure to look at their descriptions and put them into their default values for playable results. Sorry for my incompetence, but I'm not yet keen to learn how to use migrations to change things like theese behind sceenes.
Mods introducing new content into the game.
Roam your rail network by generating random temporary stops in your train's schedule.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds posibility to only allow trains that loaded or unloaded by ALL inserters or pumps along station.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Nobody expects the spanish inquisition.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
BetterTemporaryTrainStops is a factorio mod. The aim of this mod is a) to change the waiting conditions of temporary stops in trains and b) to provide you with the function of ordering your personal train to the nearest platform. The mod is also focused on being multiplayer friendly.
Mods introducing new content into the game.
This mods allows access to trains/signals/stations earlier/cheaper in a playthrough.
Small changes concerning balance, gameplay, or graphics.