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Integrates several of Bob's mods into the Space Exploration experience. Forked from Qatavin's with additional mod compatibility, created for personal use.
Large total conversion mods.
Adds new nuclear recipes similar to the old Kovarex but with the stuff from angels industries mod. Adds Plutonium enrichment and Water chemistry 3
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Provides a selection tool to rotate any tiles to their 'default' state or (alt) rotate any tiles by 1 (ex: hazard concrete). If using bob's adjustable inserters, also provides a selection tool to rotate all inserters to face north without changing their pickup/dropoff locations. Can also set all inserters placed by robots to be north facing automatically as a QOL.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
A modified version of the original Circuit Processing to fix configurability for compatibility. A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.
Small changes concerning balance, gameplay, or graphics.
Contains the space extension integration of Expanded Rocket Payloads Continued touched by an angel bob, just without needing angel bobs
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
*This is a small project made for my friend group* A skyblock-style modpack based on Factorissimo2. You start in a large factory with resources and power but you are limited by space and speed. Create your network of nesting factories to eventually research your way to the surface to retake the overworld and launch your rocket. This modpack includes 248k, Bobs, Angels, and a few others.
Scenarios, maps, and puzzles.
Patches Xenos Oppression mods to use Bob's Vehicle Equipment grids.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
A mod that fixes the two annoying softlocks that you get from MSP with bobs+angels
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Krastorio2 + Bob's Logistics = Custom PatchBR
Collections of mods with tweaks to make them work together.
This mod adds components for circuits. Makes circuits more complex but they do not need the prevous circuits anymore. Compatible with AAI industry/Space Exploration
Mods introducing new content into the game.
KRMs are modpacks for my private server, with potential tweaks and bug fixes. Yet another Bob & Angel modpack.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Bob's warfare adds a rocket engine item. It seems logical that these ought to be required to launch a rocket. CMHMod used to add this as an ingredient for rocket parts. Now that CMHMod is defunct and its alterations to the endgame have been mostly subsumbed by Bob's Revamp, this mod adds that one small part: it adds rocket engine as an ingredient for rocket parts, and makes the rocket engine recipe additionally require invar and cobalt steel.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This is a modpack that includes all mods used by Marsh in his "Angel/Bobs Tutorial/Walkthrough" playlist. This mod does nothing on its own.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
An experimental modpack combining angel's and bob's mods with danger ores.
Collections of mods with tweaks to make them work together.