Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Draws lines to your corpses and etc. (Press "alt" button to see/hide the lines) QOL. Initially, "darkfrei" made such mod. This mod fully rewritten from scratch with new features. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Show % progress on the current research and an estimated time to completion
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds an Implant Camera. Craft it, throw it on a player, vehicle, unit or ground to install the camera and watch if from distance.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Speed your world up to 10,00x time faster, or down to 0.1x speed. Computers, be warned! You can down your auto save rate before boosting to ease the load on your computer. 600,000 UPS? Buttons appear on the top left. View the project page on https://mods.factorio.com/mod/SpeedyControl for more info. Server (For bugs): (https://discord.gg/nWrdGbzjrJ)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When in a train, using the movement controls will automatically set the train in manual mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows blueprints to be used much earlier. Once a blueprint is placed, nearby entities will be auto-placed at 5/second so long as you have the objects in inventory and are standing still. Once items are marked for deconstruction, they will be auto-removed and put into inventory so long as you are standing still. Press b to toggle building, press n to toggle demolishing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Chunk aligned blueprints? Display chunk lines without the annoying tile lines that the debug option adds. Configurable grids at any sizes if your blueprints are substation, chunk, roboport or radar sized (or any other size)!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds tools for updating and placing blueprints. Now with Fluid Permutations support
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
能丢进任何物品,并自动清空。高级垃圾桶还能把丢进去的东西变成可循环利用的垃圾。 Can throw any items, and automatically empty.The advanced ashcan can also turn the discarded waste into recyclable waste.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An in-game calculator that can be used to automatically compute the information you need to build a final product at a given rate of production: precise number of machines for each intermediate product, required production rates for all said intermediate products, pollution and energy costs, with options for specifying module configurations, as well as machine types.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Edits any tiles (including modded) to make tiles stack to at least 1000 items, since flooring just takes a huge amount of tiles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Not part of the official Pyanodon Mods suite! Similar to other quickstart mods but uses Pyanodon construction robots. Includes plates, miners, personal roboport, pynobots. Based on quick-start by Pasukaru
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.