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Small changes concerning balance, gameplay, or graphics.
A simple text area where you can write notes, TODOs and whatever else you want.
Small changes concerning balance, gameplay, or graphics.
Make the colored concrete variants available for crafting. Make it RAINBOWY!
Small changes concerning balance, gameplay, or graphics.
Unlocks elevated rails earlier. Also allows unlocking cliff explosives earlier, and building ocean rail supports on Fulgora without having to go to Vulcanus.
Small changes concerning balance, gameplay, or graphics.
This mod does one simple thing: it reloads researched recipes when new mods get added or updated. Unfortunately, Factorio doesn't do this by default. Some mods forget doing this and you get missing recipes, other ones add the same script, but duplication leads to performance degradation. So this mods intended to be a dependency for single recalculation of researched technologies results. It works automatically, but you can also call it manually with /recipes-reload command.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
팩토리오 모드 한글화 프로젝트입니다. Korean localization mod for Some mods for Factorio. If your mod needs Korean locale file, contact me. Discussion and E-mail.
Small changes concerning balance, gameplay, or graphics.
Removes the restrictions on productivity modules in beacons and allows those modules to affect ALL recipes. Also provides settings to change vanilla beacon stats. All features can be disabled individually - no forced side effects.
Small changes concerning balance, gameplay, or graphics.
Adds an Infinite research to increase the max limit of cargo landing pads per surface, let your logistics dreams be real!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Improves energy consumption of both, logistic and construction, robots. Defaults to 80% efficiency, twekable through mod settings.
Small changes concerning balance, gameplay, or graphics.
Adds bullet tracers/trails to gun magazines. Works with any weapon that uses gun magazines. This is a different visual effect than the Bullet Trails mod.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Buildings and other structures now have improved damage resistance, productivity, speed and efficiency when built over stone and concrete tiles. Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Highly configurable/mod compatible.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes all vanilla and modded resources infinite and allows every resource to be configured as an oil-like resource, replenishing ore, or remain unmodified! Only uses the on_resource_depleted event when replenishing ore-like resources to prevent any performance issues, oil-like resources are set to infinite at startup and never need to be updated again!
Small changes concerning balance, gameplay, or graphics.