Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
This mod enables electrical equipments to connect other equipments directly. You don't need to put electric poles between machines to spread machines anymore.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives option to unlock storage/provide chests as soon as you unlock pY bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Customize the maximum health points of your machines to be stronger, or weaker, against your enemies. Work on modded items.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod allows you to time the time you put for making an item. Ce mod vous permet de chronométrer le temps que vous mettez pour fabriquer un objet.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a specialization mechanic. Make ALOT of iron plates and you can improve your crafting efficiency. Intended for large multiplayer servers with trading activity.
Mods introducing new content into the game.
Users can set the amount of Circuits made in an assembling machine. Default amount made is 2. Expansion of the more advanced circuits mod
Significantly boosts player and vehicle light radius for better viewing on YouTube. Original mod by Arumba.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Significantly boosts player and vehicle light radius for better viewing on YouTube.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces weapon sounds with farts and biter deaths with male human screams.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Contains dependencies on all mods distributed as part of the Into the Deep End Pack. This mod does nothing by itself.
Large total conversion mods.
Mods introducing new content into the game.
A fix for apm_power when using with bob's and aai. This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam). 'Love and fame for the burner inserter!' The production lines of this mod focus on fuel production, but it also comes with a few new intermediates and a new science package. It does not change the standard Techtree too much, the majority of the related tech for this mod comes before the vanilla techtree even begins. The vanilla techtree and most of the other mods content are locked behind a new technology called 'Electrification' which can be called the goal of this modification.