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This mod adds a tool to help you make or update malls. It automatically detects inserters placing items from assembly machines into chests, and adds circuit or logistic network conditions to limit how many items are stored. To use it, click the tiny button the in the top right of the 0.17 shortcut bar and enable the shortcut.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod automatically takes time lapse screenshots of any placed entity.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
You can't open, repair, mine, etc any entity when you're in a vehicle.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds a switch button with capacity for a single virtual signal. It also allow to change the way it work by mod settings, to change his state On-Off when the player do left-mouse, and open his gui inventory by pressing his keybind
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a setting to change AE-Sentries to use normal bullets instead of AE bullets
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds a moon to the game. After some research you can travel to it and find some new resources.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Replaces the Fusion Reactor with a Radioisotope Thermoelectric Generator (RTG).
Mods introducing new content into the game.
Some settings to give finer control over your game, including things to make it quicker in the beginning. Updates: Changelog now visible in the Mod window
Mods introducing new content into the game.
This mod allows you to time the time you put for making an item. Ce mod vous permet de chronométrer le temps que vous mettez pour fabriquer un objet.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Places landfill ghosts in the construction radius or logistic radius of roboports when they are placed in the world. Can be toggled off and on, along with changing between logistic and construction radius with shortcuts. Works with ANY roboport from any Mod that has any size radius. Does not lag or hang while operating.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Just a collection of random scenarios I make. Only one so far but there should be more in the future. Scenarios currently included are: SpiralV3
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes pyhightech circuits to make them harder by producing 1 per level and each level requires more circuits to make then normal.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.