Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds a switch button with capacity for a single virtual signal. It also allow to change the way it work by mod settings, to change his state On-Off when the player do left-mouse, and open his gui inventory by pressing his keybind
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a setting to change AE-Sentries to use normal bullets instead of AE bullets
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds a moon to the game. After some research you can travel to it and find some new resources.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod allows you to time the time you put for making an item. Ce mod vous permet de chronométrer le temps que vous mettez pour fabriquer un objet.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces the Fusion Reactor with a Radioisotope Thermoelectric Generator (RTG).
Mods introducing new content into the game.
Some settings to give finer control over your game, including things to make it quicker in the beginning. Updates: Changelog now visible in the Mod window
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Places landfill ghosts in the construction radius or logistic radius of roboports when they are placed in the world. Can be toggled off and on, along with changing between logistic and construction radius with shortcuts. Works with ANY roboport from any Mod that has any size radius. Does not lag or hang while operating.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Just a collection of random scenarios I make. Only one so far but there should be more in the future. Scenarios currently included are: SpiralV3
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes pyhightech circuits to make them harder by producing 1 per level and each level requires more circuits to make then normal.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a specialization mechanic. Make ALOT of iron plates and you can improve your crafting efficiency. Intended for large multiplayer servers with trading activity.
Mods introducing new content into the game.
Replaces weapon sounds with farts and biter deaths with male human screams.
Mods introducing new content into the game.
Mods introducing new content into the game.