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Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds more start items to save your time, patience etc (doesn't affect technologies) Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Stone furnace which uses less polluting electricity instead of burnable fuel, for pure electric starter factory Crafted from the basic stone furnace, so those can be recycled into electric version.
Mods introducing new content into the game.
This is a mod for factorio that checks the visible railway in realtime and checks whether the signal placement is correct.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turns Water into a non infinite resource. Water bodies get removed and replaced by solid ground. Offshore Drains allow water & oil to be put back into these depleted areas. 0.8.0 - 1.1 Factorio Compatibility, Multiplayer Multiple Forces Update, Krastorio2 Support, Reworked MapMarkers
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Forked Krastorio2 for Exotic Industries + Space Exploration modpack. Removed conflicting things like offshore pump and biter virus and adjusted some others.
Large total conversion mods.
Improves UPS with nuclear power by completely overhauling how nuclear energy is produced. Material costs are in-line with vanilla, build complexity is meant to help foster interest in how nuclear actually works.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds to vanilla game, Water pressurizer, Water turbine and Hydro power tech from mod 248k.
Mods introducing new content into the game.
Add lots of types of science packs to spice up your set-ups with additional production lines! Includes 36 new science packs.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
This mod shows a gui with statistics on rocket launches and as in the vanilla Factorio up to version 1.0 statistics about the payload and more. In addition, a distinction can be made by surface, with Space-Age the launched astronauts and the quality of the payload can be displayed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Von Neumann Mod! Who wants to be a sack of blood and bones when you can be an hyper-intelligent self-replicating robot! This is a scenario!
Scenarios, maps, and puzzles.
Adds cryonite slush ingot recipe for faster casting times, increases density of liquid metals, and moves bricks back into all smelters. Supports K2 and BZ.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds new tier of belts - uranium belts. Forked "Leighzer's Uranium Logistics "
Mods introducing new content into the game.