Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Automatically set newly placed filter inserters to blacklist mode
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When your enemies attack your base, your destroyed machines drop the material to re-build.
Mods introducing new content into the game.
Adds a couple of sounds for programmable speakers. (20 currently)
Small changes concerning balance, gameplay, or graphics.
Improve the 0.17 autoplace to resources, enemy base, trees and rocks. Provides an API that can be used by other mods.
Several tweaks to adapt the Expanded Rocket Payloads mod for Bob's and Angel's mods
A combination of accelerated start options including bots. Goal is to skip past burner miners and jump straight into laying out a main bus.
You can't open, repair, mine, etc any entity when you're in a vehicle.
Loads fuel into burner generators in equipment grids from attached storage
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod changes a few terms to be more correct. 'physical damage' => 'kinetic damage' 'energy weapons' => 'electrical weapons' 'shooting speed' => 'rate of fire' Only affects the game on English.
Small changes concerning balance, gameplay, or graphics.
PRE-ALPHA VERSION - Generate randomized ingredients for science pack recipes for every game. Covers basic 6 science packs. Adjust difficulty, progression, number of ingredients, tier caps, and crafting time/output. Include ores, wood, liquid, fish, or science packs as ingredients, craft in random buildings, and use a random seed to keep your recipes.
Small changes concerning balance, gameplay, or graphics.
This is a very simple mod that adds a special combinator that outputs the items of all ghosts in the logistics network it is placed in.
Use special blueprint-like item to relocate oil patches so that they are being placed in a custom-sized grid for handy pumping. Also oil patches in newly generated chunks are being reorganized automatically (adjustable through the mods settings menu)! Angel's fissure and natural gas are supported. Select an area with patches to snap them to a grid. Shift+select a point to set a custom grid center. Shift+select an area with patches to move them to the custom grid center.
This mod automatically takes time lapse screenshots of any placed entity.
This mod adds a tool to help you make or update malls. It automatically detects inserters placing items from assembly machines into chests, and adds circuit or logistic network conditions to limit how many items are stored. To use it, click the tiny button the in the top right of the 0.17 shortcut bar and enable the shortcut.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a setting to change AE-Sentries to use normal bullets instead of AE bullets
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.