Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
You can make plastic bar in refinery using coal and crude oil in the same quantity.
Mods introducing new content into the game.
Displays nearest radar (in chunks) for optimal radar placement and coverage
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You have several signs to quick put in your factory to organize it before building. Now with tiles for better accuracy in the space reserved.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes a few terms to be more correct. 'physical damage' => 'kinetic damage' 'energy weapons' => 'electrical weapons' 'shooting speed' => 'rate of fire' Only affects the game on English.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Recipe for chemical plant. Same as refinery but separate fluid production to give more control over output.
Mods introducing new content into the game.
Simplifies modules and beacons so a single Productivity 3 module gets you comparable benefits of a full beacon sandwich without the layout constraints. Overall slightly less powerful than vanilla.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Use Chemical Plants to do All Rocket Parts, using the same resources
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds a tool to help you make or update malls. It automatically detects inserters placing items from assembly machines into chests, and adds circuit or logistic network conditions to limit how many items are stored. To use it, click the tiny button the in the top right of the 0.17 shortcut bar and enable the shortcut.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod automatically takes time lapse screenshots of any placed entity.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
You can't open, repair, mine, etc any entity when you're in a vehicle.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds a switch button with capacity for a single virtual signal. It also allow to change the way it work by mod settings, to change his state On-Off when the player do left-mouse, and open his gui inventory by pressing his keybind
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a setting to change AE-Sentries to use normal bullets instead of AE bullets
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.