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Gives the platforms you enable it on infinite construction materials.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Make Furnace Recipes FAST with FAST Furnace Recipes. Multiply Furnace Recipe Speeds by up to 256 for all Furnace Recipes.
Mods introducing new content into the game.
Buff all trains weight, power and brake force by 4 or desired value. Supposed to make trains equally dangerous at all stages of the game for both your power suit shield setup and biters. Everything can tweaked separately.
Small changes concerning balance, gameplay, or graphics.
My collection of quality of life improvements I find hard to live without. This mod does little by itself besides add in-game help for the mods it imports. All credit to the actual mod creators. Want to know how to use all the helpful mods? Just press I in game.
Collections of mods with tweaks to make them work together.
adds two new, better tiers of worker robots to the game, with the primary intention of significantly reducing their active time (might be good for ups?) most parts of this mod are customizable, also provides reduction to energy efficiency if you want to attempt to balance them (enabled by default) also includes an optional higher tier roboport and personal roboport
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to customize and tweak cliff explosives makes them cost 1 grenade and 1 explosive by default, this also provides settings to tweak the Tree Nuke mod recipe but DOES NOT change it by default.
Small changes concerning balance, gameplay, or graphics.
Export Researched technologies - e.g for import into FactorioLab
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Many recipes in AAI Industry are much more expencive or complicated than in vanilla - this mod tweaks said recipes, bringing them closer in line with vanilla. Forked so single cylinder engines are hand craftable.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod equips you with the bare essentials to finish the game, while disabling handcrafting. Now fully compatible with multiplayer!
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A variety of power producing items plus some related things to change up just placing more solar panels and/or nuclear rectors, including wind turbines, fusion power, and control over power priority for early-game all the way to late-game.
Collections of mods with tweaks to make them work together.
Assigns a lot of recipes to either the EM plant or the foundry. Most notably, engines and rails now have a casting recipe, while electric engines can be produced in the EM plant.
Small changes concerning balance, gameplay, or graphics.
Makes all underground belt equal in length, allowing easy future planning of your base. Inspired by MKarmar's mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod will add new virtual signals that can be used in logic combinators.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds more Space Age Backgrounds to the Main Menu
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.