Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
When using the nightvision equipment, the color tone will stay the same as at sunset instead of changing into the hard on the eye desaturated one.
Small changes concerning balance, gameplay, or graphics.
Cargo-wagons automatically adapt graphics according to content, graphics by Yuoki Industries
Mods introducing new content into the game.
Enables merging of multiple chests into one entity. Supports merging of arbitrary number of chests (configurable in mod settings).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Inspired by WhistleStop Factories: Spawns massive furnaces and assembly machines around the map to make the game all about building trains to connect them. Supports buildings from Bob's and Angel's, including labs.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduces the size of the borders around menus and the toolbar, giving you more screen space. Also centers those darn arrows on the quickbar!
Small changes concerning balance, gameplay, or graphics.
Central set of rails auto-generated as you explore so you can easily build your base along it. It provides rails, signals, power, wiring and concrete automatically. Other than that it is up to you to build crossings and everything else.
Mods introducing new content into the game.
Modify the Locomotive Speed, Cargo Wagon Size, Fluid Wagon Capacity and much more. Customize the best way for you. Now work with all modded trains.
Mods introducing new content into the game.
Make colored sectors or build and share your PixelArt blueprints with 17 tile colors.
Small changes concerning balance, gameplay, or graphics.
Proof of concept: new terrain generation, more rivers and islands between them.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Transform stone-brick, concrete, iron-plate, copper-plate, solid-fuel, steel-plate, plastic-bar, sulfur, battery, copper-cable, iron-stick, iron-gear-wheel, electronic-circuit, advanced-circuit, processing-unit, engine-unit, electric-engine-unit, uranium-235, uranium-238, uranium-fuel-cell, used-up-uranium-fuel-cell, rocket-control-unit, low-density-structure and rocket-fuel into fluids allowing using pipes and tanks for logistics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
You can put modules in Stone Furnaces and Steel Furnaces too. All Furnaces, modded included, accepts Modules. As a bonus you can also put modules in mining drills and assembling machines that you could not before.
Mods introducing new content into the game.
Transform Stone, Iron Ore, Copper Ore, Coal and Uranium Ore into fluids allowing using pipes and tanks for logistics.
Small changes concerning balance, gameplay, or graphics.
Changelog parser rule checker tool. Only useful for those writing mods. Requires a recent Python 3.x from www.python.org
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod simply changes the colors/brightness of the K2 tank to be more in line with vanilla vehicles.
Small changes concerning balance, gameplay, or graphics.
Allows configuration of turret range through the mod startup settings. Should work with turrets added by mods, as long as they use the base prototype types. Default mod settings increase range of all turrets by 50%.
Small changes concerning balance, gameplay, or graphics.