Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Allows players to queue research, filter research according to required science packs, and automatically queue prerequisites for desired tech. The current maintainer is Saeuissimus. Originally developed by Mr Doomah, with updates by Doomquill, Chrisgbk and thelordodin.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Inserters and belts must move items east or south. Furthermore, trains must not carry cargo east or south.
Mods introducing new content into the game.
A helper mod to quickly create train station blueprints for different train lengths and individual needs.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds the ability to build an early to mid game thermal solar complex with built-in energy storage for the night with varied features.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A minimalistic RPN calculator. It uses the numblock and must not be opened. See ingame controls for usage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Electric vehicles running on battery energy. Based on mknejp's Electric Vehicles mod.
Mods introducing new content into the game.
This mod was written specifically for Alt-F4 #13. It mimics Factorio 0.11 to run an old One Rocket Defense Per Minute megabase built by DaveMcW. Caution: using this mod on other saves will confuse your inserters, and maybe some other things!
Adds to the game advanced, high-speed machines for the Assembly of components that are 16 times higher than the vanilla machines 3 levels. Balanced. Language en, ru, de, fi.
Mods introducing new content into the game.
Mod for compatibility. This mod is a part of a modpack. Standalone use is not supported.
Mods introducing new content into the game.
This modpack is specially assembled to monumentally increase the intricacy and asperity of the base game with Bob's mods, Angel's mods, Yuoki Industries, Space Exploration, AAI, Logistics Trains, Pyanodons mods and more. Fixed incompatibilities, missing mods and included the better monster stuff.
Collections of mods with tweaks to make them work together.
Bob's mods and Angels mods russian translation + some others mods
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.