Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Marks entities that spawn on resouces for deconstruction.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A UPS grade Universal Machine. Can be used for all recipes. 我身雕刻刀,细微达分毫。 举世竟谁比,鲁班窃皮毛。 若幸逢仙子,亦可试低高! 天地无穷寂,挥手雕众神。 喧呼连日宴,盛况耀乾坤。 忽觉人世假,众像我雕真。 遂与同归去,永世别人尘!
Mods introducing new content into the game.
Have you ever been angry that you lose tons of red and green wires when redesigning your circuits? Here is the solution!
Mods introducing new content into the game.
1 Coal to 50 coals. 1 Coal to 50 woods. 1 Coal to 50 iron-ore. 1 Coal to 50 copper-ore. 1 Coal to 50 uranium-ore. 1 Coal to 50 stones. 1 Coal to 2000 crude-oil. 1 Coal to 5000 water. 1 Coal to 1000 steam
Mods introducing new content into the game.
Large total conversion mods.
Replaces wood in bobs logistics with iron plates. Requires Bob's logistics and library mod.
Small changes concerning balance, gameplay, or graphics.
Adjusts the recipe for the Fuel Stop by magu5026 to work better with Industrial Revolution 2 by Deadlock989
Small changes concerning balance, gameplay, or graphics.
Attempts to shrink huge UPS impact due to spread biter bases on map
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Upgrade your Discharge Defense equipment with an Automatic Activation System
Mods introducing new content into the game.
This little mod will boost pollution absorbing properties of water
Small changes concerning balance, gameplay, or graphics.
Area power poles, replacements for a huge number of small power poles used to span an area. Spans over 32x32 and 64x64. The cost are only slightly higher than if you build the grid one by one.
Mods introducing new content into the game.
This mod makes the mining drill status lights bigger, duh...
Small changes concerning balance, gameplay, or graphics.
Add a technology to build and mine more entities or tiles with every construction robot. [[reupload]]
Adds a new recipe to the centrifuge when you unlock nuclear power, that allows you to reduce 4 stone into 1 stone with a 40% chance of generating an iron ore, and a 25% chance of generating a copper ore.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.