Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
[Sound and bad words warning] The robots make different noises now. Code copied by hand from 321freddy's mod Bot Buzz, so if that has problems, so will this one. First mod. The bots now are equally likely to say any sound included in the file.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A set of high-speed electric locomotives has been added to help better use of the train system.增加了一组高速电动火车头,帮助更好的使用火车系统
Instead of 85~115, 185~215, 285~315. Coolant tower recipes now accept all temperature range: 25~150, 150~250, 250~infinity. Good to combat bugs that affect coolant temperatures.
Mods introducing new content into the game.
ideal mod that lets you store intermediates in a compact fashion, requires Simple Compress due to the stack configuration. send your own mods' internal name and i will attempt to add yours.
Mods introducing new content into the game.
Puts SpaceX items in their own tab where they belong (Updated for 0.18 - All credit goes to original mod author Ober3550)
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ever been tired of input or outputs of fluid being awfully badly placed ? Fear not, this mod is there to help you chose the inputs/outputs you exactly want, not just mirroring the recipe, you have access to any kind of combination ! (This mod should be compatible with every mods but could take long to load depending on how many mods you have (Should be less than a second tho))
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes game alerts on game creation, allowing you to play the game "blind". Recommend learning how to set up your own alarm systems, as well as reading the full description.
Adds recipes for stacking & crating ores, ingots, plates and intermediates from Bob's, Angel's and related mods. Fixed so it works with higher-res icons
Mods introducing new content into the game.
Alters stack sizes on raw resources and intermediate products to match bitwise numbers (8,16,32,64,128). Also adds more stackable items like barrels, ingots and rocket parts on top of the Deadlock SE Bridge.
Mods introducing new content into the game.
Whenever an object is placed by the player (including blueprints), it will set nearby trees to be deconstructed automatically (as if with a deconstruction planner). There is also a command to do this for already placed buildings (which could take a long time: /atdcall). There are 3 settings: 1. The radius to deconstruct trees. Default 15 tiles. 2. To optionally include rocks in the deconstruction. Default on. 3. To optionally also call the deconstruction when placing tiles (like landfill or concrete). Default off. It's not recommended to use this without a bot-start mod of some sort.
Mods introducing new content into the game.
Large total conversion mods.
Balances vanilla vehicles and truck mods to create an interesting vehicle progression through the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.