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Cheater! This mod produces 4 belts of green and red circuits and two belts of blue...infinitely.
Mods introducing new content into the game.
Adds a new building to turn lava into electricity without needing any other resources like steam.
Mods introducing new content into the game.
This mod adds an additional five tiers of belts to the game, beyond what is currently available from other mods. The fastest belt in this mod is equivalent to 6 express belts. Updated from a version by Tyarns at https://github.com/Tyarns/UltimateBelts
Mods introducing new content into the game.
A completely new approach to inserters: they are placed between machines and belts, which allows you to create much more compact designs! Enjoy the beautiful movement of objects that bounce seamlessly where they need to. They function similarly to the Dyson Sphere Program (DSP) and all types of inserters are supported, even from some popular mods. Who wants to leave space between assembler and belt anyway?
Mods introducing new content into the game.
This mod disables the pump arm graphic, and increases pump-fluid wagon alignment tolerance.
Mods introducing new content into the game.
Heavy wagon has big mass and low impact damaging, must be used as top of the train.
Mods introducing new content into the game.
Pipes can only transport compatible fluids. You weren't going to put molten iron in an iron pipe, were you? Can be customized by other mods.
Mods introducing new content into the game.
Cheaper green/red/blue circuits, every craft also gives more. This mod is based off of JustMaffie's mod updated for factorio 2.0
Mods introducing new content into the game.
A high-quality character Skin mod. A chicken player skin. 鸡你太美
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Tiny Start addon that adds recipes for Tiny Armor Mk0, and an upgrade from Tiny Armor Mk2 to Modular Armor.
Mods introducing new content into the game.
Adds an option to the original mod to disable the switching between weapons if each weapon configuration requires its own recipe. So there is a spidertron version for each weapon but no more than one weapon type per spidertron.
Mods introducing new content into the game.
Produces power from exposed geothermal sulfuric acid vents or fluorine vents on Vulcanus and Aquilo.
Mods introducing new content into the game.
Mods introducing new content into the game.
A fork of The Big Furnace by DellAquila and kuxynator, updated for Factorio 2.0. Features a massive furnace for high-volume plate production. Changes include fixed animations, sprite alignment, and compatibility with Factorio 2.0. Original mod: https://mods.factorio.com/mod/TheBigFurnace
Mods introducing new content into the game.
Shatters Factorio terrain generation and rebuilds it from the ground up. Enclosed are many wacky map presets to spice up gameplay.
Mods introducing new content into the game.
Allows changing the priorities of power generators, to build a hierarchy between them. Updated version 'power-priority' mod for 2.0
Mods introducing new content into the game.
Adds Requester and Provider for Space Platform in order to build a fully automated,Space Platform logistic network.
Mods introducing new content into the game.
Adds the heat pump, a heat pipe worker's swiss army knife! It can function as a valve, pump, or relay for heat! Part 3 of the my bigger GasHeatStuff collection.
Mods introducing new content into the game.