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Crude oil patches vanish if depleted. Also supports Angel's, Bob's, MadClown's and Pyanodon*s gases and liquids.
Mods introducing new content into the game.
Large total conversion mods.
This mod adds a lot of new items, including (but not limited to) mining drills, solar panels, crates, long-handed inserters and ore & metal compression.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Based on a post from Reddit, where it was conclusively determined that Underground Belts sound much cuter when referred to as Underneathies.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Ever wanted to convert Energy into matter? This mod lets you do this! Configurable amounts for seamless hardcore to cheat difficulty.
Mods introducing new content into the game.
Revamps energy production and consumption to be more realistic (harder) and splits accumulators into two types: very high capacity with low power, and low capacity with high power. To be used with Clockwork for longer (4h - 24h) day / night cycles.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a new type of module. It's like a productivity module but exclusively for crafting inserters.
Mods introducing new content into the game.
Pollution will cause sea level rise and desertification. Be careful that your factory does not destroy the entire planet.
Mods introducing new content into the game.
Too much iron? Need copper? or the other way round? Mix up your excess to produce what you need
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Makes all resources infinite, but gradually deplete to very low yeilds.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a new kind of train cargo wagon that connects to the logistic system in weird and mysterious ways.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.