Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds more content to Fulgora and tweaks it in various ways to make it more intriguing. Places a greater focus on ruin salvage, scrap and byproduct production chains, and even ways to source small amounts of uranium. Will have the biggest impact if you are using the 'any-planet-start' (https://mods.factorio.com/mod/any-planet-start) mod and start on Fulgora. Note: Ice is scarce. Raiding ruins is your best source of ice, but scrap sorting still gives a tiny trickle. Notable features: Improved...
Mods introducing new content into the game.
A regularly updated light cheats modpack with over 10 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.
Adds dungeons, quests, an economy/trading system, scaling DPS boss fights, ability to level up items, new music for the title screen, and an extra tier for many things such as belts, modules, combat robots, nauvis ores (endgame), and more. Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your production, buy hexagons, and plunder the powerful dungeons on every planet!
Large total conversion mods.
A regularly updated appearance modpack with over 15 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A regularly updated transport-over-water modpack with over 5 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.
Tweaks to Aquilo. The starting island is smaller. Nuclear reactors no longer function on very cold surfaces. Crafting Fluoroketone now requires light oil.
Small changes concerning balance, gameplay, or graphics.
Tweaks to Space. Building undergrounds belts and pipes on platforms each require a special new technology. Asteroids spawn with quality. Promethium chunks decay after 5 minutes. Medium asteroids have some physical damage resistance. Asteroid reprocessing recipes no longer accept quality modules.
Small changes concerning balance, gameplay, or graphics.
Tweaks to Gleba. Spoilage timers of Gleba items are 70% as long. Coal synthesis is unlocked earlier to enable handheld rockets to be crafted earlier, allowing the player to choose harder deathworld settings. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Over 200 fully compatible and balanced mods in one regularly updated modpack! Space Exploration, Cargo Ships, Rampant, Cats and so much more - just click yourself through the dependencies; For a better overview divided into gameplay, combat, transport and quality of life improvements. Tested in multiplayer as well!
Collections of mods with tweaks to make them work together.
Over 50 fully compatible and balanced transport mods in one regularly updated modpack! Cargo Ships, AAI-Vehicles, Deadlock-Stacking, LTN and so much more - just click yourself through the dependencies; For a better overview divided into logistics, trains, vehicles and water. Set all settings automatically with "hmm-s-hide" ;)
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Enhance the enemy AI with smarter and more challenging adversaries, similar to Rampant. This mod does not introduce new enemy types or increase enemy attributes; it solely focuses on improving the intelligence of existing enemies.
Mods introducing new content into the game.
Over 50 fully compatible and balanced gameplay mods in one regularly updated modpack! Space Exploration, VeryBZ, Plutonium Energy and so much more - just click yourself through the dependencies; For a better overview divided into SE&K2, Resources and Nuclear. Set all settings automatically with "hmm-s-hide" ;)
Collections of mods with tweaks to make them work together.
One of Factorio's most unusual overhauls, developed over years in multiplayer servers at Comfy. Be the captain of a pirate ship, plundering resources and besting your enemies. Collect resources and fuel the ship in order to survive as many leagues as possible. The captain performs actions such as steering the boat, while other crewmates assist. Doubloons can be spent at various markets throughout the game.
Large total conversion mods.
The Factory Must Grow is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Large total conversion mods.
custom planet renderings for the mod 'visible planets'
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This time, you can bring a hammock. Overhauls Gleba into an archipelagic planet, with expanded planting options for more versatility and a simpler early-game. Boats recommended.
Large total conversion mods.