Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small Modpack Centered around Biomass mod. There are no natural resources, can you launch a rocket made entirely out of biters? See Mod page for detailed info
Collections of mods with tweaks to make them work together.
A collection of mods with some slight customization to create a core gameplay around long-distance logistics with a variety of vehicle types on a huge island world.
Collections of mods with tweaks to make them work together.
Pollution tweaks for Krastorio 2 Air Filter, Omnicompression and Enemy Race Manager, show pollution some love!
Mods introducing new content into the game.
This mod changes how Electricity Works And adds new things for example an Fissionreactor and it makes that cables cant suppoort infinity electricity.WARNING!!! This Mod is very complex so it could be painfull to play it on your first run
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Adds a linked surface for the inside of the crash site spaceship - the spaceship wreck whenever you create a new world.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Add a H-tree elevation function to the game, selectable in Terrain -> Map Type in the map generator.
Mods introducing new content into the game.
Various terrain generators to demonstrate the noise expression system
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Немного баланса и верной прогресии SE+K2+BZ вместе с модами улучшающими жизнь A little balance and a true progression of SE+K2+BZ along with life-enhancing mods
Collections of mods with tweaks to make them work together.
You can choose the color of the planet terrain (Red, blue, green, yellow, white and black). Concrete and Stone Paths white. Colorful machines, decorations and clouds on or off. 1.1 update of original mod by DellAquila.
Small changes concerning balance, gameplay, or graphics.
Krastorio 2 + Space Exploration + Quality of life + Interfaces + Harder enemies
Collections of mods with tweaks to make them work together.
Underground fish with underground surprises + 🇷🇺 🇧🇪 🇪🇪 🇫🇮 🇯🇵 🇺🇦 🇸🇪 locales
Mods introducing new content into the game.
The pack adds favorite dependencies that basically add convenience to the game. I made it for myself so I wouldn't have to remember the names of my favorite mods ;)
Collections of mods with tweaks to make them work together.
Biters naturally suck pollution in, turning it into more spawners Units, bigger and badder Units. So, it makes sense, that the Engineer can learn from this and mimic their way to actively solve or Suck pollution out of the environment.
Mods introducing new content into the game.
Replaces the robot interference column. (heck i use bots regardless of it's value)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Euclides' Eyecandy Modpack. A simple—Yet Heavy—Eyecandy, QoL Modpack. Requires 8GB VRAM to run comfortably. All required mods are Cosmetic (Or changes visuals) + Alien Biomes. All Optional mods are small Quality of Life mods that add controls, mechanics or tools. I recommend adding all optionals except FNEI [Recipe Book is much better]. Choose either Playtime [Active by default] or Playtime+ [optional] base on looks. Same with using GUI Unifyer.
Collections of mods with tweaks to make them work together.