Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adrenaline sharpens your feelings in mortal danger. Accelerates your running and speed of mining and speed of shooting at times. Please, use https://mods.factorio.com/mod/zk-lib instead! (zk-lib has stabler version)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple less intrusive version of built-in debug settings `show-tile-grid` feature. Useful for radar, pollution, artillery fire, UPS, map generation, chunk-aligned trains, biter expansion, etc. β This mod currently has some performance/UPS issues. It will probably require a rewrite to fix them. Sorry. π
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The mods sets the request of requester chest and the network condition of inserters that insert into passive provider chests when those chests are build.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod helps in troubleshooting your circuit networks. Adds shortcut (Alt-C by default) to find possible circuit flaws in selected area. Finds unmatched inputs, unused outputs, missed wire connections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds chat logs, draggable chat, new chat commands, new chat types, new chat interactions (for example: localised messages, storing previous sent message, offline/online players/teams, relationships, filters etc), new hotkeys for chat. Provides customizable chat through mod interface, chat settings. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the collision box from the player so they can move around freely, while still retaining the armor slot and vulnerability to trains and biters that sandbox lacks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds additional information to any fluid tooltips, particularly useful when mods have changed fluid properties. Supports any modded fluids and FNEI. Currently includes fuel values/pollution modifiers and will be updated to include flow information once the new fluid system is released.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Research technology to increase player inventory, logistic, and trash slots and improve mining speed. Also new repair packs, axe, lights, and radars. All new of Hiladdar's items from other mods are consolodated in their own crafting tab. Includes an option to obliterate cliffs on the map at the start of a new game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When you mouseover an entity and it is flagged for deconstruction, you instantly mine it. (Somewhat cheaty, but does not compare to end game bots)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to keep track of chosen circuit networks on the left hand side in your GUI. Originally a fork of CircuitsUI by Fumelgo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.