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Divide all fluid values used throughout the game by 10. Pipes and pumps are unaffected. Significantly decreases troubles with pipe throughput.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds an Evil God version of the modules (with the negative effects) and a combined Evil God module. Contains special setting to balance modules on your own. Is Your Evil god generous? he shall give you 100% increase for speed and only gives you 300% increase in energy consuption. But beware! He is called Evil God for a reason. You may also get 1% speed increase and 10 000% energy consumption increase. Look at startup setting to configure your own inner Evil God.
Mods introducing new content into the game.
Mods introducing new content into the game.
Expands upon Baron Factions to add per-faction fuels that can be combined into a super fuel.
Mods introducing new content into the game.
Fixes the construction bots stupidly flying into explosion by giving them 100% explosion resistance. Thanks to fireproof-bot and special thanks for NuclearRobots ;)
Mods introducing new content into the game.
Adds markets to sell and buy items. Use /set-sell-price-globally and /set-buy-price-globally to set prices
Mods introducing new content into the game.
Multiply basic materials in case you started the game with wrong ore settings.
Mods introducing new content into the game.
This mod adds products and technologies for coffee and caffeine-related items. Coffee berries, coffee and caffeine can be consumed to gain temporary manual crafting and movement speed bonuses. Caffeine can also be used for other products, particularly for military applications.
Mods introducing new content into the game.
Adds two new advanced substations to the game. - Longer hook up rage - Bigger coverage - More expensive - Adds Electric Energy Distribution 3 research * Advanced Substation * Experimental Nucleonic Substation (Volatile) The Experimental Nucleonic Substation can be used with Roboports Uses Quantum, temporal and rubber band science to allow the electricity to flow to such a large area. The rubber bands are to keep the wire tight. USE AT YOUR OWN RISK!
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Endless badlands with almost no water and vegetation, very rare ore patches and some new features. Railworld.
Mods introducing new content into the game.
Set a trains colour when it stops at a station using R, G and B signals
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds customizable number of additional Spidertron tiers. Tiers have customizeably increasing health, inventory space, grid size, resistances, and size. Credit to tocko73 for the original ModuleOverhaul which was used as a reference. Infinity icon from Stockio on Flaticon.com
Mods introducing new content into the game.
Mods introducing new content into the game.
This Mod adjust the way Krastorio2 Space Exploration and Very BZ (including ALL BZ Mods) are working together. The Major difference is, that only Iron, Copper, Stone, Coal and Aluminum spawn on Nauvis while every other ore needs to be obtained differently until it can be imported from foreign Planets.
Mods introducing new content into the game.
This mod adds robots in tiers based on combining 2 of the previous tiers together./n/nPart of the Combinative Series of mods.
Mods introducing new content into the game.