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Blimps, airships, aerostats, whatever you wanna call them... Author: SPolygon. This mod updated by ZwerOxotnik Use also https://mods.factorio.com/mod/adamo-blimp ;) Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds two new labs, expands research speed, and adds research productivity.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Lets you recall all robots in your network. Forked from 343N's 0.2.15 version.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds electric trains which require power delivered by overhead lines.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Play a logical puzzle game in 33 mini-levels. Fix a broken factory by several items in every level, then check if the factory satisfies objectives.
Scenarios, maps, and puzzles.
3.3.x ALL ZOOM FEATURES BACK (Factorio >=2.0.46 required) This mod allows to heavily customise the zooming behaviour. Running speed depends on zoom level. Zoom out to run faster, zoom in to run slower.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds 3 additional tiers (each expanding inventory by +10) to the Toolbelt research for even more inventory expansion in the early game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Turns artillery into machine guns of hell bringing danger. IF you use the new and weaker ammunition. We need to balance it a bit after all ;D
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds support for crating and stacking for Miscellaneous Mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
With Night Vision invented, your radar view will now use that during night.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The idea of the mod is to generate timestamped saves so that they can later be used to generate a time lapsed view of the saves progression over time.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.