Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives the locomotives a thought bubble for what it wants to pickup.
Mods introducing new content into the game.
Furnaces are upgradable now (alternative recipe). The vanilla recipes can also be turned off.
Mods introducing new content into the game.
Generate timelapses of your base to view in browsers! Please read the instructions over at https://git.io/factoriomaps
Small changes concerning balance, gameplay, or graphics.
Automatically deploys destroyer drones based on enemies around the player
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Evenly balances input & output lanes on a belt. Like a splitter, but for the lanes on a single belt, underground-belt or splitter.
Mods introducing new content into the game.
That one wind turbine mod that new people keep taking over. Guess it's my turn. 3 seriously overpowered wind turbines. Fun for the whole family.
Mods introducing new content into the game.
Set blueprint grid size and offsets by placing the blueprint in the world.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds infinite research chains for earlier game, providing minor benefits.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Your barreling doesn't need empty barrels. Original by DellAquila, I just ported it to 1.1.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod changes the way you interact with ghosts. You can no longer place a building over a ghost of a different building, which makes blueprints easier to plonk down without construction bots
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod collect and distribute most resources automatically, just like play classic RTS game. Don't need tons of belt/inserter/pipe anymore :)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.