Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Just updated to 1.0 with new fixes and more content! This modpack is designed to massively ramp up the complexity of the vanilla game with Bob's mods, Angel's mods, Pyanodon's mods, Yuoki Industries, AAI, Logistics Trains, and more!
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This huge modpack was created to fresh relations with kinda bulkiness between mods and the game about factories. (This modpack is a derivative of "Smoothest gameplay" https://mods.factorio.com/mod/SmoothestGameplay)
Collections of mods with tweaks to make them work together.
Factorio-Leaderboard mod adapted for my RitnTeleportation mod. (Multi Surface and Multi-Team).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Customize the list of backer names without editing game files. Perfect for multiplayer.
Small changes concerning balance, gameplay, or graphics.
Export metrics from your factorio game in influx format. Watch in Grafana.
Small changes concerning balance, gameplay, or graphics.
Adds small & tiny chests with less capacity than normal chests. Ideal for early game before you get circuits (they don't connect to circuit network)
Fixes the construction bots stupidly flying into explosion by giving them 100% explosion resistance. Thanks to fireproof-bot and special thanks for NuclearRobots ;)
Mods introducing new content into the game.
Big thanks to https://mods.factorio.com/user/mewmew . Creates explosions around when a player dies.
Mods introducing new content into the game.
Make Angel's smelting recipes the best way by disabling direct ore smelting in furnaces. It forces you to go in the advanced metallurgy path. Need angel's smelting.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Launch a meme into space. Replaces game icons with Unicode emojis. The replacements can be enabled selectively in the settings. Doesn't change any gameplay, only the look.
Small changes concerning balance, gameplay, or graphics.
Death from above! Build autonomous flying drones and launch airstrikes on those pesky bugs.
Add machines that use craftable and refurbishable filters (and electricity) to clear pollution
This mod for mod developers and scenarios. Adds fake tiles. Players can't build anything on the tiles but can walk on the tiles. Check https://github.com/ZwerOxotnik/zk-lib though
Small changes concerning balance, gameplay, or graphics.
Ore can be converted into (Ur-ore) using energy expenditure. Some mods are already supported.