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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
For your Energy needs, FE-Energy is to help you electrify your factories super fast with steam, nuclear or solar!
Mods introducing new content into the game.
Every launched rocket increases solar panel efficiency, 10% of base efficiency for each rocket
Mods introducing new content into the game.
A small mod allowing inspection on entity performance, including crafting speed, mining speed, production rates, recipe size changes. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a Lamppost made of Concrete - Original by Klonan Electric post with a lamp on top, carries wires but does not provide electricity to nearby machines. Has a wire reach of about half that of a big electric pole. Patched to 1.1 & HD graphics by MrBurd. 2.0 version here: https://mods.factorio.com/mod/Concrete_Lamppost_v12
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds support for Loader Redux with Factorio Extended Plus belts
Mods introducing new content into the game.
Doubles the number of recharge stations per roboport. Used to also double recharge rate, but base game buffed recharge rate in 0.13. [[reupload]]
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Replaces the Character with DNF Snowman Mage 地下城与勇士角色 女魔法雪人套 魔界人 A high-quality character appearance mod designed for players who crave the ultimate visual experience. Each character is meticulously crafted and optimized to deliver unparalleled clarity and realism, elevating your gaming experience to new heights.
Small changes concerning balance, gameplay, or graphics.
Update Krastorio2 Nuclear Locomotive stats and recipe, to be an upgrade to the Bob Logistic MK3 Locomotive
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Compatibility fixes/changes for Industrial Revolution 2 for Krastorio 2 Modules, Infinite Tech, Schall Auto Linked Chest, Nuclear Fuel, and other mods, plus some toggle-able tweaks for K2 as well.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
An early self propelled artillery ment to destroy slow or static targets. Configure it via AAI or expect friendly fire
Mods introducing new content into the game.
Disables stations until you change the name to a non-backer one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
What if assemblers only assembled? This is an overhaul mod that introduces interesting production chains and design choices. New ores, new concepts, new assemblers, new intermediates -- and new challenges to overcome.
Large total conversion mods.
Updated to work with Ultimate Belts. Based on the Loader Redux mod by Optera. Adds Loaders. Rewritten add-loader with new loader snapping logic and graphics from Arch666Angel and Kirazy.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds settings that will change base robot cargo capacity(later on ill change technology changes+yes/no ability to add infinite technology most probably being based on downloads so go download to get updates ! :D) just don't forget to configure it otherwise it won't have effect!
Small changes concerning balance, gameplay, or graphics.
Allow trains to drive through fire without taking damage. Should work with modded train types.
Mods introducing new content into the game.
A light armored combat vehicle armed with two turret mounted machine guns. Produces a high volume of unprecise fire
Mods introducing new content into the game.