Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Long Reach, more slot, stacksize, quick start, hp, hp regen, vanilla pole editor, productivity control, advanced fluid handling (pipe...), more panel, steam engine, boiler, substation, beacon, walkable beacon, lamp, belt, inserter.... and much more...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This fixes some problems when using my vehicles together with Krastorio 2. Such as them using the wrong kind of fuel and equipment
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An Electric Mining Drill that has a Double Electric Furnace, or a Double Electric Furnace that has an Electric Mining Drill.
Mods introducing new content into the game.
Server Administrators can delete chunks using a selection tool. Hold shift to delete chunks containing player entities. Inspired by a similar mod by billbo99.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a hazmat suit modular armor that keeps you from dying due to radiation damage added by Krastorio2. Also adds some compatibilty and balance fixes for some mods that I use in my mod pack. Fixed for fixed for Krastorio 2 (1.2.10 and higher)
Mods introducing new content into the game.
自定义玩家手搓、挖矿、奔跑倍速. (Allows custom character crafting,mining,running speed modifier.)
Updated version by Ieuan. Automatically start handcrafting an item on the quickbar that you don't have enough of whenever your crafting queue is empty. Prioritises items in your cursor. Change settings with hotkeys or personal logistics requests. It's like having logistics deliveries for early game!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes garden recepies of angelsbioprocessing to have 50% 1 life sample yeald instead of 32./nMod intended for playthroughs with 25+ research multiplier with angels mods without expensive recipes.
Small changes concerning balance, gameplay, or graphics.
A fork of a fork of Factorissimo 2, focused on enabling compatibility between spidertron mods and Factorissimo.
Last Update Version: 0.10.0 Date: 28. 5. 2023 Features: - Added 'Allow Mining Drill Editing' (default: Off) - Added 'Mining Drill Speed Multiplier' (default: 1) - Added 'Mining Drill Area Multiplier' (default: 1) Fixed: - Fixed Extended Vanilla mods breaking on startup (Thanks foxwhite25!) - Fixed Basic, advanced and core liquefaction recipes not working with SGR settings
Small changes concerning balance, gameplay, or graphics.
Adds a large landfill that disposes of trash at the cost of creating pollution
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Can put all things unlocked in the Logistic System technology in to the Logistic Robotics instead, or align the technology to instead use chemical science packs. Interchangable in settings.
Mods introducing new content into the game.
With Night Vision invented, your radar view will now use that during night.
Adds googly eyes to inserters. Forked from inserters with eyes. Removed dependency from boblogistics > Initial set of eyes provided by /u/mm177
Small changes concerning balance, gameplay, or graphics.
Faster, larger inserters to reduce UPS/FPS issues. Modified for pymods. Based on Karoschel's Inserter Cranes. 6x2 and 3x2 cranes with hand stack size 250.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.