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Science labs light up with the colors of the science packs they're consuming, instead of always blue. A variant of the original Disco Science mod by Daniel Brauer, featuring algorithmic UPS optimizations and Space Age mods support including Biolabs.
Small changes concerning balance, gameplay, or graphics.
Tired of big nuclear turbine setups? This mod adds new turbines and usage for super/extreme heated steam. With the full setup you will get up to 160 MW of power out of 100 MW heat. Fork of original mod by PreLeyZero Now includes condensation/condenser cycles (space age only)!
Mods introducing new content into the game.
<Experimental mod, early access> A new approach to inserters: they are attached directly to machines, chest and belts: Build more compact! Also Introducing double- and dual -inserters: Use 2 inserters on one tile and fill 2 lanes simultaneously. Full configurable with Smart Inserters mod NOW useable on space plattform.
Mods introducing new content into the game.
Start on each planet afresh. Dropping cargo safely from space platforms requires pods made out of materials native to the planet in question, forcing rockets before drops. This also adds a cost to orbital logistics.
Mods introducing new content into the game.
Allows you to set a desired hand crafting multiplier for your player.
Mods introducing new content into the game.
Tesla coil based military applications: 2 types of turrets, a tank and related technologies. All in one.
Mods introducing new content into the game.
Alters the scrap recycling recipe, by increasing the holmium chance from 1% to 4% to match the stone chance and lets you change the percentage of other scrap recycling items.
Small changes concerning balance, gameplay, or graphics.
Adds programmable Lua combinator. Based on Sandboxed LuaCombinator and LuaCombinator2 mods.
Mods introducing new content into the game.
Automatically deploys combat robot capsules when in combat. No special equipment required.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the ability to rotate quickbars up or down, as well as to increment or decrement quickbars. You choose which quickbars. You choose which presets to include.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Place floor, landfill tiles by selecting an area. Works with Space Age and mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
The Ion Thruster is a revolutionary space propulsion technology that utilizes electric fields to accelerate ions, generating thrust. Compared to traditional chemical rockets, they provide higher specific impulse, meaning less fuel consumption and greater range.
Mods introducing new content into the game.
Makes construction and logistic bots immune to all damage, so they can repair defenses or traverse Fulgora without dying.
Small changes concerning balance, gameplay, or graphics.
Adds a fluid version of flamethrower ammo, for use in flamethrower turrets.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start the game inside a Factorissimo 3 factory, unable to leave! A port of Factorissimo2 Inception.
Large total conversion mods.