Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Cheaper green/red/blue circuits, every craft also gives more.
Mods introducing new content into the game.
This mod aims to make Fusion Power in Krastorio 2 actually be better than Fission.
Small changes concerning balance, gameplay, or graphics.
Crude oil patches vanish if depleted. Also supports Angel's, Bob's, MadClown's and Pyanodon*s gases and liquids.
Mods introducing new content into the game.
Detects when a rocket launches with a satellite in its cargo and begins to map out the world in the same way as a satellite track might appear on a flat map. Much like the radar units the current square being observed by the satellite will be fully visible while other squares it has already revealeed will be the more general color coded type map.
Mods introducing new content into the game.
ΠΠ΅ΡΠ΅Π²ΠΎΠ΄ ΠΌΠ½ΠΎΠ³ΠΈΡ ΠΌΠΎΠ΄ΠΎΠ² Π½Π° Π ΡΡΡΠΊΠΈΠΉ ΡΠ·ΡΠΊ. ΠΠΈΡΠΈΡΠ΅ Π½Π°ΠΌ ΠΎ ΠΌΠΎΠ΄Π°Ρ ΠΊΠΎΡΠΎΡΡΠ΅ Ρ ΠΎΡΠΈΡΠ΅ Π²ΠΈΠ΄Π΅ΡΡ Π½Π° Π ΡΡΡΠΊΠΎΠΌ. Π‘ΠΎΠΎΠ±ΡΠΈΡΡ ΠΎ ΠΏΡΠΎΠ±Π»Π΅ΠΌΠ΅ Π² ΠΌΠΎΠ΄Π΅ V1 - ΡΠ°Π·Π΄Π΅Π» [Discussion] Π‘ΠΎΠΎΠ±ΡΠΈΡΡ ΠΎ ΠΏΡΠΎΠ±Π»Π΅ΠΌΠ΅ Π² ΠΌΠΎΠ΄Π΅ V2 - Discord Chennel: Russian translations
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a craftable chest that contains an infinite supply of science packs. 0.18.x Patch
Mods introducing new content into the game.
Lets you recall all robots in your network. Forked from 343N's 0.2.15 version.
Makes railway research only require red science. Original by Pandamoneus updated to 0.17 by Azakir
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Tired of having to wait until you can take revenge on the biter that killed you. This mod makes you able to configure the respawn timer.
Small changes concerning balance, gameplay, or graphics.
This mod is the opposite of "expensive" recipe and technology settings and reduces the prices of things in the "normal" price settings. Prices are reduced in the same ratio by which they would be increased with the "expensive" settings. Since the "expensive" technology recipes are the same as "normal", this mod simply reduces the technology costs by approximately 4, since the official Marathon settings use a technology price multiplier of 4.
Small changes concerning balance, gameplay, or graphics.
Just a modpack containing all the space exploration mods and all dependencies (optinal too) to make turning them on easier.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.