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Mod que importa tudo do jogo dyson sphere program, inspirado (mas não afiliado ao jogo dyson sphere program). Dyson Sphere Program is a sci-fi simulation game with space, adventure, exploration and factory automation elements where you can build your own galactic industrial empire from scratch https://dsp-wiki.com/
Mods introducing new content into the game.
Objetivo desse mod para o jogo factorio e teleportar o jogador para qualquer lugar do mapa e dos planetas da dlc space age. This mod was made for personal use in multiplayer with friends, use at your own risk
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a few extra features to bring bacteria beyond Gleba, including a new stone bacteria found on Fulgora.
Mods introducing new content into the game.
This liquid recycler is the counterpart to Fulgoras solid recycler. Gives out 25% of fluid ingredients by squeezing the item really hard. Has a balanced mode with curated recipes and an unbalanced mode to go ham.
Mods introducing new content into the game.
Add the circular collider lab, a powerful endgame upgrade for the lab. Unlocked on aquilo, you can use it on every surface, even in space!
Mods introducing new content into the game.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
Mods introducing new content into the game.
Explore the derelict fulgoran ringworld of Ribbonia, an artificial planet where spatial reasoning and creativity are the key to your survival. Can you handle C.H.A.R.L.E.S., the crazed and lonely AI? Discover Fulgoran crafting techniques involving molten plastic and fusion plasma and dive into pure Factorio nostalgia on Ribbonia. Ribbonia minimally affects the vanilla game and can be added to existing saves.
Mods introducing new content into the game.
Overhaul science production in Space Age, requiring larger bases and more complex space platforms.
Large total conversion mods.
Sort your space platforms into named, color-coded folders in the remote view (M). Subfolders, favorites, search, status filters, auto-grouping, build progress with time estimate, markers for the platform you look at and where your character stands. Create several platforms at once with a ship blueprint book and a live material check. Backup export/import, recycle bin. English, German, French, Spanish, Chinese, Russian. Based on AkitaAttribute/SpacePlatformOrgUI (MIT).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. Please view the mod page for the full overview and explanations.
Collections of mods with tweaks to make them work together.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. MIGRATION: This mod has changed significantly in the update from 2.0 to 2.1. Old saves will need cleanup unless you use Maraxsis Classic
Mods introducing new content into the game.
Une évolution complète de l'humanité de l'âge de pierre au futur avec une gestion militaire et logistique. Copyright © 2026 Alexourou — Tous droits réservés. Voir le fichier LICENSE.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a nuclear isotope industry. Polonium, cobalt, strontium, yttrium and californium cartridges are needed for science, rockets and more. With or without Space Age enabled, but you need to own it. Works with Krastorio 2 and K2 Spaced Out.
Mods introducing new content into the game.
White phosphorus ignites when it waits. Use it right away, burn the surplus for heat, or make it safe as red phosphorus. Requires Space Age to be owned (spoiling), not enabled. Integrates with Brevven's BZ mods.
Mods introducing new content into the game.
Fixes Nulla inheriting Cerys radiation restrictions, which prevent nuclear reactor placement. Restores Nulla's intended building rules while keeping cryogenic plants blocked and Cerys unchanged. Updates existing Nulla surfaces automatically.
Small changes concerning balance, gameplay, or graphics.
Give old concrete a second life. Two pre-space Breakers crush bricks, concrete, walls and landfill into raw stone, with 60% average material recovery and applicable iron/copper ore returns. Features 2-slot and 4-slot machines, stone-free crafting costs and custom sprites. Requires Space Age.
Mods introducing new content into the game.
Use molten metals to cast various types of ammunition, craft bio-explosives in the biochamber and some things in the electromagnetic plant. Introduces tungsten ammunition with a bonus range. Five types of armour plating in three tiers. Stronger artillery shells. And more!
Mods introducing new content into the game.
Automatically adds Colored overlays to space routes/connections based on local asteroids
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.