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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Press Alt + Z over anything to see how many you have in your logistics network, and of what quality. Now supports searching the space platform hub for items! Requested on the forums by Tinyboss
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Slight tweaks and mostly compatibility for a few planet mods. Check mod description for list.
Small changes concerning balance, gameplay, or graphics.
This mod partially changes the order of items within the Logistics, Production, and Combat groups.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Factorissimo adds factory buildings to Factorio. Place them down, walk in, build your factories inside! Now updated for space age!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Get insights into what your logistics bots are doing and what to improve in your network. Provides concrete suggestions, an overview of what's in short supply and well as stats and information about robots charging, idle, picking up and delivering, information on items most frequently delivered, time to deliver, and the quality level of both robots and roboports. Supports multiplayer games and multi-network information, with easy navigation between them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 3 more roboports with increased charging slots, robot slots and range. Fork from Factorio_Roboport_mk2 with custom settings.
Mods introducing new content into the game.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
Adds a planner that designs a mining drill layout for a resource patch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reskins vanilla belts in a dark rubbery style. Cosmetic changes only. Now updated for 2.0, with compat options! All credits go to the original mod's author, Deadlock989. I'm merely reuploading and revamping the mod for 2.0. Deadlock989, if you are reading this, please contact me about options regarding the existence of this port/update.
Small changes concerning balance, gameplay, or graphics.
Assistant for planning your factory. Can calculate required ingredients, products, machines, modules, and beacons. Can also calculate power production / consumption.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The Ion Thruster is a revolutionary space propulsion technology that utilizes electric fields to accelerate ions, generating thrust. Compared to traditional chemical rockets, they provide higher specific impulse, meaning less fuel consumption and greater range.
Mods introducing new content into the game.
A comprehensive upgrade to Biters, making them a considerable challenge at all stages of the game. Bigger biters will split into smaller biters, nests will spawn biters when they die, and as evolution increases, so will the number of enemies you will have to face! Updated for Factorio 2.0.
Mods introducing new content into the game.
Can export your Factory Planner factory into a convenient all-in-one building.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds various game mechanics, a variety of new resources, big machines, and new planet to visit. On the other side of the star lies a mysterious Gaia holding the remains of an alien civilization.
Mods introducing new content into the game.
Incorporates some of the space age machines and integrates them into space exploration: Stack inserters, foundry, cryogenic plant, and electromagnetic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings
Small changes concerning balance, gameplay, or graphics.
Start the game on Fulgora's moon Cerys with a post-Nauvis loadout. Includes an optional speedrun mode for launching the first rocket.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.