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[WIP] Combines most modded planets and other content into a coherent gaming experience.
Collections of mods with tweaks to make them work together.
Mod adding new custom planet called Termoxtreme. Termoxtreme is dangerous planet, where ewen the smallest mistake can destroy your factory. You need to harness the heat in order to survive, but it isn't without risk. One missing heat accumulator and your factory can melt down to nothing.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes caravan hitboxes small, no more spinning around or getting stuck
Small changes concerning balance, gameplay, or graphics.
1、人物属性修改 2、六个好看的插件 3、三种好看的地板,可以作为地基使用 4、一套加强机器人物流 5、一种燃料、一种子弹、一种火箭弹、一种磁轨炮弹、一个采矿机 6、无限机械臂运力加成科技、箱子可筛选、火车可以装模块插件 7、任何配方都可以用产能、解除产能上限 8、开启装卸机、关联箱、单带分流器(暂未开启) 注:如果你有好的主意,可以在评论里说明,也可以加QQ群:856448509!
Mods introducing new content into the game.
An expansion to the quality system that adds extremely rare, powerful, intermediate qualities to the game. Does not require Quality++ | Extended Qualities to function.
Small changes concerning balance, gameplay, or graphics.
Presents a text box to the user and creates a QR code blueprint made out of walls from the input text.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
It's a big universe out there, and there are other ways to leave the solar system. Several new destinations with new machines, technologies, and unique processes
Mods introducing new content into the game.
Cancel the pipeline transportation of metal liquids and switch to using casting bags for transportation, using the official deterioration system for cooling. Support angel BOB Krastorio2-spaced-out foliax planetaris-hyarion Paracelsin combination.
Mods introducing new content into the game.
Translations for other mods.
Dynamic size belt splitters with item filtering for Factorio 2.0. Based on SmartSplitters by ThaPear, ported to 0.13 by EurypteriD.
Mods introducing new content into the game.
Mods introducing new content into the game.
Start underground. The Nauvis surface is hostile and normal surface construction is forbidden; dig out cave space, use shafts, and build your factory below.
Large total conversion mods.
A couple of small tweaks to SE + K2. Space pipe and underground belt length increases and some power consumption changes for a few machines for right now.
Small changes concerning balance, gameplay, or graphics.
MTS - Same Factorio seed, up to 20 private worlds — each team races their own copy. Independent research, separate planets, zero resource conflicts. Buddy-join with friends, ally via mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and per-team clocks drive fair speedruns. Common terrain mods (dangOreus, VoidBlock, Alien Biomes) work out of the box.
Scenarios, maps, and puzzles.
Seablock based primarily around vanilla factorio techtree with minor changes
Large total conversion mods.
Allows the built-in productivity of foundries, electromagnetic plants, and bio chambers to be adjusted (up or down).
Small changes concerning balance, gameplay, or graphics.