Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Pin items and fluids to compact on-screen windows: production and consumption over the last minute, plus logistic network stock.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Planet Crafter: Nauvis Reborn turns Factorio into a terraforming survival experience. Start on a barren world, build dedicated terraform machinery, generate Heat, Pressure, Oxygen, and Biomass through active production, survive with a player oxygen system, and gradually transform the planet into a livable environment.
Mods introducing new content into the game.
Contains several radar devices, including: Flex-Radar - A scanning radar that sweeps an arc. Control range, speed, arc, and direction via circuit network signals. NEW: works with Orbital Ion Connon
Mods introducing new content into the game.
Charge personal batteries where power is plentiful, ship them anywhere, and discharge them into another grid. Also adds a wind turbine. Inspired by Dyson Sphere Program. Placeholder graphics based on the base game's electric furnace and radar.
Mods introducing new content into the game.
Збільшує радіус радара залежно від якості. Чим вища якість — тим більший радіус і менше споживання.
Mods introducing new content into the game.
Your buildings and other structures now gain extra damage resistance, productivity, speed and efficiency when built over stone and concrete tiles! Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Easily configurable/mod compatible.
Small changes concerning balance, gameplay, or graphics.
"Now I am become Death, the destroyer of worlds." Charge a nuclear-scale beam, fire it 10,000 tiles across the map, and watch a plasma sphere collapse into a 48,000 K fireball and unleash a shockwave that annihilates any and everything in existence, up to 2,000 tiles.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
Mods introducing new content into the game.
A team-focused fork of Ascendustry. Force-owned turrets, artillery, mines, combat robots and vehicles award Combat XP for enemy kills, including while players are offline.
Small changes concerning balance, gameplay, or graphics.
Realistic nuclear and thermobaric weapons for Factorio 2.0: scalable yields, blast/thermal physics, cratering, and deep settings. Rebranded fork of True Nukes Continued; Warheads is built in — disable standalone Warheads / Warheads Continued.
Mods introducing new content into the game.
Red Alert 2 style defensive towers. Prism tower: charges and fires a beam of white light; nearby prism towers link up in a chain and multiply the damage.
Mods introducing new content into the game.
Inline belt box: sorts mixed belt items per lane into full stacks and releases them as stacked belt items.
Mods introducing new content into the game.
Krastorio 2 Spaced Out add-on (beta): titanium ore progression mined with chlorine, redrawn ores with 8 sprite variants, radioactive uranium ore, optional extra inventory slots.
Mods introducing new content into the game.
A standalone fork of Companion Drones, based on the original build. Drones that build, repair and fight on their own, with full and improved autonomy, research, and a story of their own from a lost civilisation. Must be run instead of the original mod, not alongside it.
Mods introducing new content into the game.
Adds couple songs on Vulcanus, one on Virentis if present. This is work in progress.
Mods introducing new content into the game.
Offline team protection plus a 12-hour one-way enemy shield for newly joined teams.
Small changes concerning balance, gameplay, or graphics.
A deep overhaul of the mod worked on for over 2 months: smooth RTS controls, auto-targeting with filters, and balanced auto-repair. You'll definitely love it — please support!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Little companion pets that follow you around with unique abilities! Twelve buddies with era-based unlocks, one-time Pattern crafting, and a Party Menu (Shift+C).
Mods introducing new content into the game.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. MIGRATION: This mod has changed significantly in the update from 2.0 to 2.1. Old saves will need cleanup unless you use maraxsis version 1.33.0!
Mods introducing new content into the game.