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Adds transport drones and transport depots. Update of Klonan's Transport Drones for Factorio 2.0.
Mods introducing new content into the game.
Adds the AAI Superior Loader for Krastorio2 also to Krastorio2 Spaced Out (K2SO)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Simple asymmetric portals for cross-surface train teleportation. Primarily developed for personal use. Supports LTN for automated logistics. 作者自用的非对称跨地表铁路传送门。实现简单的单向传送功能,支持 LTN 自动化物流。
Mods introducing new content into the game.
Overhaul science production in Space Age, requiring larger bases and more complex space platforms.
Large total conversion mods.
New fermenter machine Adds fermentation and polymerisation recipes Ferment plant waste and polymerise oil and plastic Fermented solution and volatile solution are used in numerous recipes
Mods introducing new content into the game.
Adds new by-products; slag to ore-processing recipes and tailings to nuclear processing recipes; which can be reprocessed into raw materials. - Smelting ore generates slag - Process slag into useful materials - Processing nuclear materials produces tailings which also need to be processed - Further research improves slag processing - Support for BZ ores - New slagblock option - mining ores produces a configurable amount of slag, from 5% to 95%.
Mods introducing new content into the game.
Allow you to grow ressources tree. Inspired by the Minecraft mod Mystical Agriculture.
Mods introducing new content into the game.
A powerful **7×7 industrial building** that combines the chemical plant, oil refinery, and fuel refinery into a single versatile structure.
Mods introducing new content into the game.
Battleship submod for cargo ships. Creates Battleship, by adding artillery turret to cargo ship. Creates Patrol Boat, custom design boat with missile turret.
Mods introducing new content into the game.
Adds towship-tagboat (clone of cargo-ships indep-boat) and turns Wooden Platform into a floating barge that can be attached/detached with J/K.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Bring Gleba-style bio progression to Nauvis: build a terrestrial bioengineering branch with a dedicated Bioengineering plant. Bioengineering science pack that broadly substitutes for Agricultural science. Gleba is removed.
Mods introducing new content into the game.
Darkness harms the player unless protected by real light. Biters rest during the day and attack at night.
Mods introducing new content into the game.
Adds Balack, a post aquilo planet containing new scrap, oil sludge and strong enemies. A single bio fabricator can be placed at spawn and is required to produce new intermediates and products including a new module at the cost of massive pollution. The intermediates can be used to produce tank mk2, mech armor mk2 and warp drive.
Mods introducing new content into the game.
Adds new biological materials and intermediates to basic recipes including steel, circuits, concrete and explosives. To do so it brings several space age mechanics to the Nauvis early game including spoilage, recycling, crushing and agriculture. Also makes significant additions to Gleba including napalm and biodiesel.
Mods introducing new content into the game.
Adds flash freezing technology to allow stockpiling or shipping of perishable items.
Mods introducing new content into the game.
Mods introducing new content into the game.
팩토리오 2.0 모드들의 한글화에 대한 베타 버전이 포함되어 있습니다. 참고: 이 모드는 번역 피드백/수정 사항의 사전 적용 목적으로, 업데이트 간격이 짧은 편입니다. 특별한 문제가 없다면 일반 버전의 번역 모드만 설치해도 무방합니다.
Translations for other mods.