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Small changes concerning balance, gameplay, or graphics.
Adds an ISK currency and lays the groundwork for a galactic market. Sell and buy resources flexibly, to boost your factory and economy. You can craft as usual - selling resources and importing goods is less profitable, but it scales much better! You can belt resources directly to the Market Hub without manipulators. Cheat codes if you want to skip tech tree: /gm-give-market-hub /gm-give-market-terminal
Mods introducing new content into the game.
A sibling mod to -Big-Rocks-. Adds Ice Rocks in terrain generation. This mod is new and may not work correctly. report issues on mods.factorio
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a train stop that processes cargo and fluid wagons one by one on a single loading bay.
Mods introducing new content into the game.
Organize your space platforms into named groups using a tabbed Fleet Manager UI. Open with Ctrl+Alt+S.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
There's an Immortal Snail of Doom on your tail and you should really run.
Mods introducing new content into the game.
The technologies have enough, people are ignoring them too much. They are now protesting
Small changes concerning balance, gameplay, or graphics.
Machines get nervous and stop working while your character is looking at them. Submission for the 2026 April Fool's mod jam.
Small changes concerning balance, gameplay, or graphics.
MCP bridge for AI-cooperative Factorio gameplay. Exposes game state and accepts structured commands via RCON.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Reskins the resources using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Add the circular collider lab, a powerful endgame upgrade for the lab. Unlocked on aquilo, you can use it on every surface, even in space!
Mods introducing new content into the game.
Rebalance the Promethium Belts mod from Helios467. Also add compatibility with most mods, a setting and some locales.
Mods introducing new content into the game.
Opinionated compatibility between K2SO and Age of Production
Small changes concerning balance, gameplay, or graphics.
Flexible, safe starmap planets and stars edits with orbit controls, icons, connections and tech tweaks. Designed to be played with mods that are listed below. However, can be played as a standalone mod.
Small changes concerning balance, gameplay, or graphics.
Lube powered machines that push production beyond electrical limits.
Mods introducing new content into the game.
One of Factorio's most unusual overhauls, developed over years in multiplayer servers at Comfy. Be the captain of a pirate ship, plundering resources and besting your enemies. Collect resources and fuel the ship in order to survive as many leagues as possible. The captain performs actions such as steering the boat, while other crewmates assist. Doubloons can be spent at various markets throughout the game.
Large total conversion mods.
Belts spawn wherever you walk, accelerating your early game. Watch your step ;)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Do not download this mod! It's just some balance changes for a heavily modded personal playthrough.
Small changes concerning balance, gameplay, or graphics.