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This mod adds 3 tiers of cargo wagons with 80, 120, and 160 capacity; and 3 tiers of fluid wagons of 50k, 75k, and 100k fluid capacity. Finally, breaking force is expanded by 25% per level beyond the base game.
Mods introducing new content into the game.
Replaces bidirectional trains with ones twice as powerful, to simulate real locomotives driving backwards.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Localizations for LTN, LTN Manager, LTN Cleanup, LTN Combinator, LTN Combinator Modernized, LTN Content Reader, Space Exploration LTN integration mods. Locales included: Brazilian Portuguese, Catalan, Chinese Simplified, Czech, German, Italian, Japanese, Polish, Russian, Spanish, Ukrainian. Contribute on Crowdin (link in mod info page).
Translations for other mods.
A way to control trains, train schedules & next destination via the circuit network.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.
Mods introducing new content into the game.
New locomotives that run on electricity, that gets provided by special providers. Modders can add there own locomotives & providers.
Mods introducing new content into the game.
Removes the unplugged and no power icons, and optionally no fuel, no ammo and/or no logistic network, by replacing their graphic. Options allow for full or partial transparency, and optionally half or double size icons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
Mods introducing new content into the game.
Mods introducing new content into the game.
A tiny mod allowing rails (with rail signals) to be placed over water tiles. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Control train scheduling via a publish/subscribe event based system. Easy to use, and stress tested to gigabase level. Includes automated refueling. Distributed priorities for sourcing, and request priorities. Setup via simple to use GUIs and basic combinators.
Mods introducing new content into the game.
Automatically colors locomotives and wagons based on their contents.
Small changes concerning balance, gameplay, or graphics.
[QoL] Automatically place rail signals on rails and intersections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Trains for 5dim's mods We know that you loves trains so we are created more tiers of locomotives and wagons. This mod include: - 10 tiers of Locomotives, wagons and fluid wagons
Mods introducing new content into the game.
Take with you a fully charged and battle-ready vehicle and take it on a rail trip. --------------------------------------------------------------------------------- Возьмите с собой полностью заряженный и готовый к бою транспорт и отправьте его в путешествие по железной дороге.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a new train station (Dispatcher) that dispatches waiting trains to a station when a dispatch virtual signal is received (target station ID is provided via the signal).
Mods introducing new content into the game.