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A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Adds animated transport rings, that teleport everything inside (players, chests, trains, buildings, biters). Endgame tech unlocks rings deployable from space platforms. Stargate design, SG.
Mods introducing new content into the game.
Large total conversion mods.
Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies. This planet mod effects other planets and space ships. Make sure to read the description on the mod portal and check the mod settings.
Mods introducing new content into the game.
A Spidertron Generator. Play with new and unique spidertrons, and generate your own!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds synthetic bioflux production from petroleum. Synthetic bioflux never spoils and can be converted to regular bioflux when needed.
Small changes concerning balance, gameplay, or graphics.
Mod that changes Nauvis terrain and resource generation, to be more ship oriented
Small changes concerning balance, gameplay, or graphics.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
Heat-resistant Pipes required for molten fluids (lava, molten metals). Regular pipes/tanks/pumps are instantly destroyed by molten fluids. Heat-resistant Pipes have smaller network size (default: 32 segments). Settings for max network size (1-320) and player collision. Licensed under MIT.
Mods introducing new content into the game.
Adds the 2x2 Robotower using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes water a finite resource. Uses a depth map: each water tile has a depth based on its type. Pumps drain lakes; depleted tiles become land. Refill with outfall pipes and rain
Large total conversion mods.
This mod is a scenario that overhauls multiplayer merging Brave New World and OARC for an awesome single player / multiplayer game. Play on teams or solo in your own base, while other players do the same. Chat with players, learn from their builds. You get to do your own design. You choose to play legacy character mode, or BNO Mode where you have no body, unable to craft anything yourself (lazy bastard) and must command bots to build everything. You start with resources and a little power.
Scenarios, maps, and puzzles.
Automate blueprints to build a self-expanding factory. Fork of Recursive Blueprints with new features.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
一个独立的太空电梯Mod,允许火车和玩家在配对的传送门之间瞬间移动。美术资源和设计灵感来源于Earendel的Space Exploration,https://mods.factorio.com/mod/space-exploration。在此表示感谢。至于zzzzz是我随便填写的名字,因为AI告诉我可以确保最后加载,我也不知道为什么,现在修改已经来不及了
Mods introducing new content into the game.
Adds an agricultural roboport for automated crop management executed by robots.
Mods introducing new content into the game.