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Mods introducing new content into the game.
An RPG leveling system for the engineer. Earn XP from combat, crafting, and mining, spend points in a skill tree, and ascend for permanent prestige. Script-based and save-safe, with no prototype changes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
[WIP] Combines most modded planets and other content into a coherent gaming experience.
Collections of mods with tweaks to make them work together.
A standalone fork of Companion Drones, based on the MrJakobLaich "Companion Drones for 2.0" 3.1.2 build, with fixes and focus on complete Companion autonomy. Must be run instead of the original mod, not alongside it.
Mods introducing new content into the game.
Changes k2-wind-turbine-zars-fork stand-alone mod from mad_engineer, so that surface wind speed affects the animation and power generation of the turbine. Only usefull if you have other mods that changes surface wind speed. All credits go to original Krastorio2 mod developers and maintainers: raiguard, Krastor and Linver.
Small changes concerning balance, gameplay, or graphics.
Keeps Planetaris Arig hyper belts, hides Extended Vanilla hyper belts, and adds a matching Loaders Modernized hyper loader.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Factorio 2.0-compatible legacy fork of More Quality Scaling with selected 1.7.0 bugfixes backported.
Mods introducing new content into the game.
Balances contents of up to 4 adjacent chests using a 1x1 mediator block. Use carefully! WIP Cause some errors in multiplayer.
Small changes concerning balance, gameplay, or graphics.
Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.
Small changes concerning balance, gameplay, or graphics.
Adds configurable infinite research for late-game factories: productivity for intermediates, logistics items, combat supplies, modules, science packs, harvesting and breeding, modpacks and Space Age, plus repeatable player, robot, weapon speed, vanilla tech and overhauls, and cargo logistics bonuses. Designed for vanilla, Space Age, and overhaul mods, with startup settings to enable, cap, or rebalance each added research line.
Small changes concerning balance, gameplay, or graphics.
Ancient weapons system, so high tech it looks like magic! Fires tiered explosions using armor battery as mana.
Mods introducing new content into the game.
Community port of Realistic Electric Trains to Factorio 2.0 with Space Exploration compatibility. Electric trains powered by overhead line poles. Original mod by J_Aetherwing.
Mods introducing new content into the game.
Allows you to turn tree seeds into tree capsules that you can blueprint ! Adds a tree capsule, unlocked with tree seeding, a Gleba agriculture tech. The tree capsule will turn into a tree sapling a few seconds after being placed, allowing you to blueprint the capsule to place entire forests with bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Mods introducing new content into the game.
Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.
Large total conversion mods.
Mods introducing new content into the game.
Change mining speed & area size for all mining drills, pumping speed for all pumpjacks, each by their own factor. Energy use and pollution rate automatically scale with speed to preserve game balance. Module slot amount can be increased as well. Should work with all mods, allows flexible exclusion based on entity ID.
Small changes concerning balance, gameplay, or graphics.
This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.
Mods introducing new content into the game.