Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Space Exploration but more (and some other changes)
Small changes concerning balance, gameplay, or graphics.
Bring in music from Transport tycoon // Traz músicas do Transport tycoon. Transport Tycoon © 1994, 2013 31X Ltd. Created by Chris Sawyer. Transport Tycoon ® 31X Ltd. All rights reserved.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Auto place small electric pole and wall for you. Super player: ALT-D, CTRL-X and CTRL-V immediately, except cliff. Super character: craft immediately, larger storage. Super robot: faster, energy void, larger storage. Super inserter: larger storage. Super equipment: sharp 1x1. Super water: pollution absorption 100%.
Mods introducing new content into the game.
Automatic resource distribution between machines - for RTS like/combat focused gameplay
Large total conversion mods.
Adds a shitty implementation of roboports with a circular sphere of influence
Small changes concerning balance, gameplay, or graphics.
This mod is a scenario that overhauls multiplayer merging Brave New World and OARC for an awesome single player / multiplayer game. There are many notable additions and stability changes. This mod supports for Krastorio2, Space Block, Sea Block, Alien modules, Freight Forwarding, DangOreus, Ender Linked Chests, Scrap Resources, many remote modifications to these mods to improve gameplay. Much thanks to OARC and Canidae/Omnifarious - authors of the original OARC and Brave New World.
Scenarios, maps, and puzzles.
Ultimate options for color blindness accessibility. Includes custom icons, sprites, icon and sprite overlays, text overlays, customizable wire colors, customizable map overlay colors, and customizable technology background colors. Everything is customizable. Can be removed without affecting save games.
Small changes concerning balance, gameplay, or graphics.
Have power consumption and power production as signals in your circuit network, with capabilities to measure the electric network statistics up to about 1.8 × 10^308 watts. Additional envelope signals for maximal projected electric production/consumption are also provided. We use the electric network id for accounting of all calculated values within each electric network
Mods introducing new content into the game.
Have accumulators actual and total charge as signals in your circuit network, with capabilities to measure capacities up to about 1.8 × 10^308 joules. We use the electric network id for accounting of all calculated values within each electric network
Mods introducing new content into the game.
Simply adds the requester chest recipe to the 'Logistic Robots' research. No more, no less.
Small changes concerning balance, gameplay, or graphics.
Adds startup options to separately adjust the thresholds of the overflow/top-up valves from Angel's Petrochemical Processing. Now your pipes won't keep sloshing between 79.9% and 80.1% while the valves waste your precious fluids! (Note: The tooltip does not change, it will still say 80% for both valves.)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.