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Adds a researchable tier 2 pipe to ground with twice the vanilla underground reach and very dark anthracite visuals.
Mods introducing new content into the game.
Gives more use to engines and electric engines to make them on par with advanced circuits and processing units.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A classic tower defense mode. Biters ignore turrets and march straight for the central Nexus!
Mods introducing new content into the game.
Reduces the stack size of machines, storage capacity of chests and player/vehicle inventories, and max speed/acceleration of locomotives to make bulk logistics more imposing. Some values can be tweaked for preferred experience
Small changes concerning balance, gameplay, or graphics.
A mod that adds upgradable research for two new roboports! Every 'tier' or upgrade adds the same value, Vanilla is 100%, level 2 would be 200%, and level 3 300%, level 4 is 400%. The mod is balanced around your module research, and works for SA
Mods introducing new content into the game.
Give promethium asteroid chunks another purpose. Turn them into a catalyst for refining an item's quality at no loss.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Ore Feeder Chest: coloque minerio dentro e ele abastece automaticamente todas as fornalhas que ja estao processando aquele minerio. Sem limite de distancia. Compativel com Ammo Loader+.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add support to have multiple races of enemies and add various RTS elements. Added aerial enemies. Added engineer army that you can control. Support free for all or 1vN. Search "ERM -" mods to download the new enemies.
Mods introducing new content into the game.
Replaces bidirectional trains with ones twice as powerful, to simulate real locomotives driving backwards.
Small changes concerning balance, gameplay, or graphics.
Connects to the optical fibers in power lines to transfer red and green signals across power networks.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes the +300% productivity cap on recipes where the product recycles into itself. In other words, you can't loop recycling to get unlimited resources, but you can still get more than 4:1 for some recipes.
Small changes concerning balance, gameplay, or graphics.
Changes Space Exploration's spaceships to be available the same time as cargo rockets. The goal is to allow you to build your entire interplanetary logistics infrastructure using spaceships from the start. This is now easier than ever since the addition of the spaceship scheduler allowing you to control spaceships like trains.
Mods introducing new content into the game.
A flying spidertron. Designed for Space Exploration where it's capable of traversing the zero-gravity environment of space. With Space Age it's a regular flying spidertron that can't go to space.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod is a scenario that overhauls multiplayer merging Brave New World and OARC for an awesome single player / multiplayer game. Play on teams or solo in your own base, while other players do the same. Chat with players, learn from their builds. You get to do your own design. You choose to play legacy character mode, or BNO Mode where you have no body, unable to craft anything yourself (lazy bastard) and must command bots to build everything. You start with resources and a little power.
Scenarios, maps, and puzzles.