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Updated version of [Screenshot Toolkit](https://mods.factorio.com/mod/FacAutoScreenshot) Will be removed when/if original mod updates. * Screenshots a selected area, similar to programs like the Windows Snipping Tool, Greenshot or Flameshot. * Automatically does screenshots of the whole base in set minute intervals, designed for timelapses. Written to be performance friendly. Aims to be your do-it-all toolkit for screenshots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Clean Factorio-style visual damage feedback. Adds restrained cumulative floating damage numbers with compact half-size text, muted damage-type colours, soft fade animation, optional enemy-only filtering, and optional low-key big-hit scaling. Final polished build with no custom health bars and no RPG clutter. Visual-only. No gameplay, balance, recipe, or damage changes.
Small changes concerning balance, gameplay, or graphics.
This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.
Mods introducing new content into the game.
Makes construction bots and malls mostly obsolete by automatically crafting and building ghosts for you. Will handle most things construction bots are doing, like deconstruction, upgrades, placing/removing tiles, inserting modules and repairs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Same Factorio seed, up to 20 private worlds — each team races their own copy. Independent research, separate planets, zero resource conflicts. Buddy-join with friends, ally via mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and per-team clocks drive fair speedruns. Full Space Age support, including modded planets via PlanetsLib. Common terrain mods (dangOreus, VoidBlock, Alien Biomes) work out of the box.
Scenarios, maps, and puzzles.
A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. See the mod page or README for the full overview and credits.
Collections of mods with tweaks to make them work together.
Standalone Gizmod-family enemy escalation research package. Kill your first biter or spitter to unlock Biter Mutagenesis, then research biter/spitter biomass, speed, damage, swarm quantity, and Apex Strain Evolution rank pressure.
Mods introducing new content into the game.
Gizmod-family hardmode router. Initial options: buildings require stone-brick-or-better foundation with bootstrap/drill/chest exceptions, radar unlocks at Advanced Combinators, and remote map view is unavailable until radar is unlocked.
Mods introducing new content into the game.
Fork of abandoned mod Rampant Arsenal. Ported to Factorio 2.0 Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles. Origninal mod is Rampant Arsenal https://mods.factorio.com/mod/RampantArsenal?from=search
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Adds a new militaristic planet to the game. Claim the defended post-apocalyptic planet and use its resources to build a new base.
Mods introducing new content into the game.
Heavy-duty logistical reinforcement and tactical baseline support for high-friction automation grids. Engineered with zero viral drag on a strictly non-GPL, unencumbered MIT footprint.
Mods introducing new content into the game.
Made for 501_General_Venator. Changes the Space Rail recipe to use 100 plastic bars instead of the energy catalogue. Also minimizes the recipe to a 1 rail output variant
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a suite of personal defense equipment for your armor grid. Weapons automatically engage nearby enemies, reload from your inventory, and sleep when combat is over to minimize server load.
Small changes concerning balance, gameplay, or graphics.
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen.
Mods introducing new content into the game.
New type of module: Rigor modules. Rigor modules increase the probability of a recipe returning its most valuable product.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod allows you to Increase the amount of item stacks. Este mod permite que você Aumente a quantidade de pilha de item (stack)...
Mods introducing new content into the game.