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Tachigami Itsuki Modpack for Space Age, Bob's and Angel's. ΠΠΎΠ»Π½Π°Ρ ΠΈΠ½ΡΠ΅Π³ΡΠ°ΡΠΈΡ Space Age Ρ ΠΌΠΎΠ΄Π°ΠΌΠΈ Angel's ΠΈ Bob's. ΠΠ΄ΠΈΠ½ΡΠΉ Π±Π°Π»Π°Π½Ρ, Π½ΠΎΠ²ΡΠ΅: ΡΡΡΠ½ΠΎΡΡΠΈ, ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ, ΠΆΠΈΠ΄ΠΊΠΎΡΡΠΈ, ΡΠ΅ΡΠ΅ΠΏΡΡ ΠΈ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ, Π° ΡΠ°ΠΊΠΆΠ΅ ΠΎΠ±Π½ΠΎΠ²Π»ΡΠ½Π½ΡΠ΅ ΠΈΠΊΠΎΠ½ΠΊΠΈ. Seamless integration of Space Age with Angel's & Bob's mods. Unified balance, new entities, items, fluids, recipes, and technologies, plus updated icons.
Collections of mods with tweaks to make them work together.
Better Electromagnetic Plant!! This mod does several things to remove bloat from the Electromagnetic Plant on Fulgora. Electromagnetic Plants and their recipes can now be crafted on Nauvis (anywhere really). This includes the Electromagnetic Science Pack. The recycler can also now be crafted on Nauvis or anywhere. Reduced Holmium plate cost to craft Electromagnetic Plants, from 150 to 50. (Can be disabled) Increased rocket capacity from 5 to 20. (Can be disabled)
Small changes concerning balance, gameplay, or graphics.
Your crew reached orbit around the shattered world of Fracta Mantis C when the Space Rig collided with a massive fragment, suffering critical damage. Thrusters are lost and most systems are down. Trapped in a cargo compartment, you can only operate external mechanical arms through a small terminal. Gather resources from orbit, repair the rig, and rebuild a control room.
Large total conversion mods.
A mysterious planet, void of mineable resources. Combine botany and the arcane to produce materials that are strangely familiar. Craft powerful machines and discover biolabs with a never ending thirst.
Mods introducing new content into the game.
Adds a new Recycler that takes in more ingredients to get rid of random chance. While keeping ratios. Inserter stack size 4 is recommended.
Small changes concerning balance, gameplay, or graphics.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
A crafting-menu-style icon panel for hiding recipes you no longer hand-craft. Toggle the panel with the shortcut-bar button (bottom right) or CONTROL + SHIFT + H, then click recipe icons to hide/show them. Hidden recipes disappear from the crafting menu exactly like un-researched ones; assemblers already running them are unaffected. The hidden list is stored in the save, so it syncs automatically to everyone in multiplayer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
βοΈ Dig, explore, loot, and survive in a vast underground world. Discover hidden treasures, special caverns, dangerous enemies, and depth-based progression from Easy to Nightmare. Experience reworked digging, balanced ore and oil progression, 8-level resource scaling, optional challenge modes, Train Interiors, research upgrades, and a balanced coin market. Enter the optional Dark Zones, where you have only 30 seconds to place lights before the darkness becomes dangerous.
Mods introducing new content into the game.
A standalone Train Interiors experience for normal Factorio. Build inside a persistent Main Train, find exploration-only locomotives and wagons on Nauvis, transfer cargo and fluids, power the factory through the Train Battery, expand every room through research, and unlock the Locomotive Garden. Works with Base Factorio; Space Age is optional.
Mods introducing new content into the game.
Land rights, earned cell by cell. Every cell climbs a ladder - Wilderness to Trail to Rampart to Deed - and the engine itself enforces what you may build where. Inspired by Gridlocked by _CodeGreen - reimagined from scratch with tiered land rights, a land economy, and first-class Multi-Team Support integration. WIP, may have bugs, please report.
Mods introducing new content into the game.
Provides a tool to automatically place chain and rail signals on rails and intersections. Based on Rail Signal Planner by LeonSkills (https://github.com/LeonSkills/FactorioMods), used under the MIT License.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start underground. The Nauvis surface is hostile and normal surface construction is forbidden; dig out cave space, use shafts, and build your factory below.
Large total conversion mods.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
MTS - Same Factorio seed, up to 20 private worlds β each team races their own copy. Independent research, separate planets, zero resource conflicts. Buddy-join with friends, ally via mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and per-team clocks drive fair speedruns. Common terrain mods (dangOreus, VoidBlock, Alien Biomes) work out of the box.
Scenarios, maps, and puzzles.
Some notable changes for my modpack variant: Removes some technologies, rebalances speed and quality modules, makes inserters scale, implements more with fusion.
Small changes concerning balance, gameplay, or graphics.
Open a private, endless surface to sketch factory layouts with a free camera and the full item palette β while your real factory (and character) stays frozen exactly as you left it. Multiple nameable sheets let you duplicate, export as blueprints, or delete layouts independently. Toggle with Ctrl+P.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Connects to the optical fibers in power lines to transfer red and green signals across power networks.
Mods introducing new content into the game.
A combinator that allows the filtering of values. Reimagined version of the original filter combinator by Sil3ntSt0rm.
Mods introducing new content into the game.
Terra Nauvis for MULTIPLAYER (with GZ-Diplomacy) Unified, topologically grounded ecosystem with all space age biomes/resources on one surface. Nauvis enemies level over time. Gleba enemies in Gleba terrain. Mini demolishers that come in 2s and 3s. Economy mechanics. Wood loop is required. Glass is non negotiable. Void Grade Glass leads to a 4th tier of assembling machine with a modest production bonus. Hardmode features are active. Not for the faint of heart. Bring fire power.
Mods introducing new content into the game.
0.4.9 #TEAM_TERRITORY_AND_LAND_GRABS A fully featured Oarc-style multiplayer module for GIZMOD. Allows for multiple forces (teams) with their own tech trees, resources, spawn locations, private chat, and personalization settings per-team and per-player. Fully integrated with the GIZMOD modular ecosystem for maximum depth of gameplay and advanced multiplayer interaction.
Large total conversion mods.