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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod provides a multiplayer team competition gameplay style with different scenarios. Admins have lots of options to setup the game mode and other things like team management (names, colors), diplomacy, biter attack waves interval, etc.
Mods introducing new content into the game.
Get experience for in-game actions while you play, and pick from a randomized selection of perks on level up, roguelike-style. [fork of Level Up!]
Small changes concerning balance, gameplay, or graphics.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Add the circular collider lab, a powerful endgame upgrade for the lab. Unlocked on aquilo, you can use it on every surface, even in space!
Mods introducing new content into the game.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Science labs light up with the colors of the science packs they're consuming, instead of always blue. A variant of the original Disco Science mod by Daniel Brauer, featuring algorithmic UPS optimizations and Space Age mods support including Biolabs.
Small changes concerning balance, gameplay, or graphics.
Suit power cells can replenish grid armor energy. Effective portable suit power batteries. This mod is new and may not work correctly. report issues on mods.factorio
Mods introducing new content into the game.
Freeplay recieves unbalanced recipes aimed at making mods easier for testing. This mod should never be used to play the game normmally. This mod is new and may not work correctly. report issues on mods.factorio
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
ill never get this to work right :( Each player gets a private planet slot. All players share one force. Offline planets freeze (peaceful mode, enemies cleared, pollution gone). Works standalone; optionally places a Team Teleporter at each player's spawn if that mod is installed.
Small changes concerning balance, gameplay, or graphics.
Gives each player their own force/team with independent research, production statistics, and a platforms GUI. Includes cross-force chat, a /platforms command, and per-player friend toggles.
Mods introducing new content into the game.
Mods introducing new content into the game.
New type of module: Rigor modules. Rigor modules increase the probability of a recipe returning its most valuable product.
Mods introducing new content into the game.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Each player gets a personal planet. All players share one force — full build, mine, and interact rights everywhere. Offline planets go peaceful. Stargate teleporters at spawn let you jump between teammates' planets.
Mods introducing new content into the game.
All-in-one admin GUI—Factorio 2.0+: cheat & editor modes; item spawning & blueprint upgrades; unlock recipes & technologies; infinite resources & multiplier; auto-instant & repeatable research lvl100; legendary blueprints; build & clear ghosts; pollution control & auto-clean; map reveal & fog reset; planet charting; train automation; robot insertion & speed boost; crafting & mining speed tweaks; energy recharge & platform distance; Lua console; multi-lang; single-player & multiplayer (admins).
Mods introducing new content into the game.
Flexible radar circuit interface. Read space platforms status and requests to better control your rocket silos. Send signals across surface via named channels, or enable interplanetary connection. Suggestions welcome.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a toggleable shortcut to place decorative lamps on copper wire connections between electric poles. in settings configuration of lamp density and power
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.