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Changes the name of the turbo transport belt into tungsten belt, just like in the prerelease.
Small changes concerning balance, gameplay, or graphics.
Yo, skibidi friend, listen to this Ohio level skibidi mod for Factoriyoho. It's like total brainrot in a game. You got a factory full of different stuff and skibidi byproducts, like, totally mind-blowing. But don't worry, gyatt it's not like you have 10 different stuff to think about, it's just one big chaos! And you thought vanilla was already difficult, but this mod takes it to the next Ohio level. Try it out and have some skibidi fun!
Translations for other mods.
If Factorio is so good, why isn't there Factorio 2? Changes the main menu logo with the Factorio™ 2: Electric Boogaloo™ logo.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds rain cycles to multiple planets, with Fulgora-style lightning, thunder, fire suppression, and pollution cleanup
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds titanium to the base game. Titanium is used in Low Density Structures, Flying Robot Frames and a few other places.
Mods introducing new content into the game.
Mods introducing new content into the game.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
"Now I am become Death, the destroyer of worlds." Charge a nuclear-scale beam, fire it 10,000 tiles across the map, and watch a plasma sphere collapse into a 48,000 K fireball and unleash a shockwave that annihilates any and everything in existence, up to 2,000 tiles.
Mods introducing new content into the game.
Mods introducing new content into the game.
Gun, Flame, Shotgun turret pods in equipment. They consume both ammo and electricity.
Mods introducing new content into the game.
Charge personal batteries where power is plentiful, ship them anywhere, and discharge them into another grid. Also adds a wind turbine. Inspired by Dyson Sphere Program. Placeholder graphics based on the base game's electric furnace and radar.
Mods introducing new content into the game.
This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.
Mods introducing new content into the game.
Little companion pets that follow you around with unique abilities! Twelve buddies with era-based unlocks, one-time Pattern crafting, and a Party Menu (Shift+C).
Mods introducing new content into the game.
⛏️ Dig, explore, loot, and survive in a vast underground world. Discover hidden treasures, special caverns, dangerous enemies, and depth-based progression from Easy to Nightmare. Experience reworked digging, balanced ore and oil progression, 8-level resource scaling, optional challenge modes, Train Interiors, research upgrades, and a balanced coin market. Enter the optional Dark Zones, where you have only 30 seconds to place lights before the darkness becomes dangerous.
Mods introducing new content into the game.
New Nauvis enemies in the vanilla style. Flyers: flying biters in four evolution tiers, with their own nest. They cross walls and water, only anti-air turrets can hit them in the air, and they land to fight on the ground.
Mods introducing new content into the game.
Loaders and high-speed inserters for Ultimate Belts Space Age and/or Double Speed Belts. Speeds adapt to live belt throughput. Loader GUI: split lanes and overfill machines.
Mods introducing new content into the game.
Grants full itaverax damage resistance to all segmented-unit and segment prototypes, preventing demolishers (and other segmented enemies) from self-destructing due to Abacayba's itaverax melee damage bonus. This is a temporary stopgap until Abacayba itself ships a fix.
Mods introducing new content into the game.
A deep overhaul of the mod worked on for over 2 months: smooth RTS controls, auto-targeting with filters, and balanced auto-repair. You'll definitely love it — please support!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.