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Adds a configurable recipe to craft wood from water. Compatable with space age
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Keep your player-planted trees green and beautiful in Space Age. Trees continue absorbing pollution normally while the mod prevents them from losing their leaves.
Small changes concerning balance, gameplay, or graphics.
Local K2+SE balance tweaks: practical loader costs plus restored lower power usage for electrolysis, atmospheric condensers and fuel refineries, with efficiency-module restrictions removed.
Small changes concerning balance, gameplay, or graphics.
Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished mod that does not modify the vanilla game in any way, so is easy to include in existing saves.
Mods introducing new content into the game.
Fixes Compatibility with Electric Furnaces mod when played with Space Exploration mod
Small changes concerning balance, gameplay, or graphics.
A space-flight adventure built on Space Age: your ship is your only base, and planets are the milestones of progression, the source of contracts and trade. Start a new game with the "Space Start" scenario. Приключение о космических перелётах на базе Space Age: корабль — единственная база, планеты — вехи прогрессии, источник заданий и торговли. Начните новую игру со сценария «Космический старт».
Scenarios, maps, and puzzles.
Adds production potential statistics to the production GUI that shows how much your are producing out of your total potential if all your machines were running.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds compatibility for Krastorio 2 Spaced Out and Cubium.
Small changes concerning balance, gameplay, or graphics.
Automatically place a pipe when two undergrounds are placed at a corner or one space apart.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dissolve ore into Aqua Regia to ship it in bulk via fluid wagons/pipes/rockets, then reconstitute it back into ore later. Optionally crystallize the dissolved ore further into a dense, barrel-free solid for maximum rocket/space platform cargo density. Works in vanilla; automatically extends to Space Exploration's special ores if SE is present, and to Space Age's new ores (tungsten-ore, calcite, holmium-ore) if the official expansion is present.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Tachigami Itsuki Modpack for Space Age, Bob's and Angel's. Seamless integration of Space Age with Angel's & Bob's mods. Unified balance, new entities, items, fluids, recipes, and technologies, plus updated icons.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Ground-based logistics: transport drones haul items and fluids between depots. Fork of Transport Drones (Continued)
Mods introducing new content into the game.
Mods introducing new content into the game.
Clones entire regions of the map including cars and trains, for benchmarking purposes. Copies inventory contents, train schedules, circuit networks, and more!
Mods introducing new content into the game.
Exports live game state (tech tree, production stats, logistics networks, player inventories, placed buildings, and a RecipeExporter-compatible recipe/prototype dump) as JSON/NDJSON under script-output for a local CLI or AI agent to read. Designed to be near-zero cost when disabled and cheap when enabled: no on_tick polling, engine-aggregated reads over full scans, and an incrementally-maintained building index instead of periodic full scans.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.