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Translations for other mods.
Translations for other mods.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Generate electricity pollution neutral by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!
Mods introducing new content into the game.
In this new major endgame expansion, you'll have to build complex production chains on every planet. Build an interplanetary logistics empire and master the unique mechanics of each planet in order to craft the Solar System Science pack and win the game !
Large total conversion mods.
Acelera maquinas vanilla do Factorio com multiplicadores graduais e ajuste individual por modelo.
Small changes concerning balance, gameplay, or graphics.
Progressively increases research costs after every completed technology. Completely customizable.
Mods introducing new content into the game.
Adiciona roboports pessoais MK1, MK2 e MK4 com configuracao por startup para robos, area, recarga, energia e custo.
Mods introducing new content into the game.
Pole Range Plus Adiciona uma nova linha de postes e subestações com maior alcance e cobertura elétrica, sem alterar os postes originais do Factorio.
Mods introducing new content into the game.
Creates a feature-rich train logistics system controlled by cybernetic combinators and the circuit network. A successor to Project Cybersyn, redesigned for Factorio 2.0.
Mods introducing new content into the game.
Smarter biter AI with adaptive resistance, breach reinforcement, scheduled raids, wall regen, and overhaul-mod compatibility.
Large total conversion mods.
Translations for other mods.
Crafting of normal quality items is forbidden. This requires you to only use quality items for all production. If you like Idle Games you will love this mod, the early game is much slower but by end game you will be far more powerful than a normal playthrough. I highly recommend you use the Quality Only World map generation preset.
Large total conversion mods.
Deploy cheap iron soldiers to fight for you. No research needed. Craft Iron Soldier Capsules from iron plates and throw them to deploy soldiers. Commands: /attack-biters, /recall-soldiers, /soldiers-count. I think this is the final update. Report, bugs, or stuff you would like changed
Mods introducing new content into the game.
Start underground. The Nauvis surface is hostile and normal surface construction is forbidden; dig out cave space, use shafts, and build your factory below.
Large total conversion mods.
Per-team Dimension Warp for Multi-Team Support: every team warps its own base, on its own clock, through its own deterministic sequence of dimensions, racing to stabilize them. A fork of Dimension Warp by Anakhon (BSD-3-Clause), rebuilt on the MTS mts-v1 API. Requires Multi-Team Support.
Large total conversion mods.
Everything On Nauvis, until Fulgora is discovered.
Large total conversion mods.
팩토리오 2.0 모드들의 한글화에 대한 베타 버전이 포함되어 있습니다. [참고] 번역 피드백/수정 사항의 사전 적용 목적으로, 업데이트 간격이 짧습니다. 특별한 문제가 없다면 일반 버전의 번역 모드만 설치해도 무방합니다 :)
Translations for other mods.
Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.
Collections of mods with tweaks to make them work together.
Adds a space route from the team-starts Aquilo copy (aquithor) to vanilla aquilo so teams can reach modded planets without routing through solar-system-edge.
Mods introducing new content into the game.