Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes ("
).
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Move all recipes for AAI Programmable Vehicles and related structures to a dedicated crafting group/tab.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Evolution equals percentage of researched technologies / total technologies.
Small changes concerning balance, gameplay, or graphics.
Reclasse tous les vers de la carte selon la distance au point de départ.
Small changes concerning balance, gameplay, or graphics.
Visit the frozen mountains of planet Paracelsin, where mining zinc is a race against clogging and freezing.
Mods introducing new content into the game.
Build your base, defend it from the locals and get back to your home, Nauvis. A remake of the great warptorio2 (Vanilla and SpaceAge compatible).
Large total conversion mods.
Mods introducing new content into the game.
Compost wood or spoilage into artificial grass tiles that consume pollution and support all tree seeds. Build Zen Towers for compact wood production on Nauvis and Gleba, or Zen Gardens for any surface. Plant diverse trees with 8+67 unique seeds and create pollution-filtering decoratives.
Mods introducing new content into the game.
Start on any of the first three planets: Vulcanus, Gleba, or Fulgora. Choose your planet in the startup mod settings before starting a new game. Compatible with many modded planets!
Mods introducing new content into the game.
This mod marks drills that have no more resources to mine for deconstruction.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes the science packs of Vulcanus, Fulgora and Aquilo by making them more challenging to transport between planets, just like Gleba's agricultural science pack.
Small changes concerning balance, gameplay, or graphics.
This mod provides a portal belt to transport infinite entities between any two points, even between planets and space platforms.
Small changes concerning balance, gameplay, or graphics.
Makes Elevated Rails available earlier in the tech tree. Compatible with Bob's Mods. Macht Hochbahnen früher im Technologiebaum verfügbar. Kompatibel mit Bob's Mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds various rail-related upgrades or items such as rail productivity or braking force, various locomotives.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Cheaper concrete!! Adds Research to increase concrete productivity by 25% ad infinitum. Now affects all recipes that produce concrete only regardless of which mod adds it or what planet you're on. This version adds support for Dectorio's Concrete Grid and adds optional foundry recipes (depending on if Space-Age DLC is enabled) for it and refined concrete. First level is unlocked with blue science, and the last level with space science. The mod also adds infinite research.
Small changes concerning balance, gameplay, or graphics.
Discover new places of the universe, starting from Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand, and Hyarion, a planet made from crystals and lava, light refraction rays fall from the sky and destroys the surface.
Mods introducing new content into the game.
Hides technologies until a configurable percentage of their prerequisites are researched.
Mods introducing new content into the game.