IR3 Assets: Some Assembly Required

by 0n0w1c

Check if IR3 Assets are compatible with Factorio 2.0

6 hours ago
2.0
3
Owner:
0n0w1c
Source:
https://github.com/0n0w1c/IR3_Assets_...
Homepage:
https://mods.factorio.com/mod/IR3_Ass...
License:
MIT
Created:
6 hours ago
Latest Version:
0.0.1 (6 hours ago)
Factorio version:
2.0
Downloaded by:
3 users

IR3 Assets: Some Assembly Required

Due to the licensing restrictions, the IR3 Assets can not be repackaged for Factorio 2.0.
However, users have full permissions to make the necessary modifications themselves.

This mod provides the instructions below and checks if the Industrial Revolution 3 Assets Packs are usable by Factorio 2.0 mods.
This mod includes sample/replacement info.json files for the assets packs.
This mod does not include IR3 or the assets.


Installation Instructions

1. Download the four IR3 Assets packs

Manually download the following mods from the Factorio mod portal:

Created by Deadlock989, licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0).

2. Extract the zip files

Each download is a .zip file (e.g. IndustrialRevolution3Assets1_1.1.0.zip).
Extract the contents with the unzip tool of your choice.

3. Move the folders into your mods directory

Move the four extracted folders into your Factorio mods folder:

  • Windows: %appdata%\Factorio\mods
  • macOS: ~/Library/Application Support/factorio/mods
  • Linux: ~/.factorio/mods

Note: Factorio will produce a load error if you attempt to start the game without completing the following step.

4. Modify the info.json files

Factorio 2.0 will not load these mods until you fix their metadata.

You have two options:

Option A: Edit manually

Open each info.json inside the assets folders and:
1. Replace the dependencies: section with an empty array:
"dependencies": []
2. Change the Factorio version:
from
"factorio_version": "1.1"
to
"factorio_version": "2.0"

Option B: Copy the supplied fixed files

This mod includes four pre-patched info.json files inside the named folders.
Copy each one into the corresponding assets folder, overwriting the original info.json.

Start Factorio 2.0, it will now recognize the assets and make them available for mods.

Optional: Remove this mod

Once the assets load with Factorio 2.0, this mod can be uninstalled, it is not required for the assets to remain available.

Usage:

Mods can then make use of the IR3 assets via the Factorio 2.0 API.

if mods["IndustrialRevolution3Assets1"] then
    icon = "__IndustrialRevolution3Assets1__/graphics/icons/64/medical-pack.png"
end