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Same Factorio seed, up to 20 private worlds — each team races their own copy. Independent research, separate planets, zero resource conflicts. Buddy-join with friends, ally via mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and per-team clocks drive fair speedruns. Common terrain mods (dangOreus, VoidBlock, Alien Biomes) work out of the box.
Scenarios, maps, and puzzles.
Early automated construction bots. Use a special emitter gun to manually or automatically fire consumable nanobots that perform construction tasks. Also adds items which add new features to construction bots. Thanks to Nexela for creating the original mod and Regi_Mahler for updating it to 2.0.
Mods introducing new content into the game.
Start with no craftable recipes - everything must be researched
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Addon for Apia & Carnova. Biters and spitters now drop Bones and Flesh upon death, giving you an early start on biological processing!
Small changes concerning balance, gameplay, or graphics.
Introduces a building that recycles spoilage, breaks down agricultural resources, and utilizes specialized bacteria to bio-decompose solid rocks and ores into dusts.
Mods introducing new content into the game.
Since K2 divides nuclear fuel production by 10, this module balances and ensures compatibility with other related nuclear fuels and waste.
Small changes concerning balance, gameplay, or graphics.
Adds 2 Tiers of Pumpjacks with an addition of Pumpjack specific Productivity Research, levelling infinitely in the late game. Designed specifically for the SE + K2 combo, but works with Base and SA (hopefully)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Storage is no longer safe. If an entity containing explosives is destroyed, its contents detonate immediately. This mod makes you be more careful with explosives... or look at them in a new way!
Mods introducing new content into the game.
Adds Liquid Nuclear Rocket Fuel to Space Exploration. **IMPORTANT:** This mod requires manual editing of Space Exploration's `spaceship.lua` file to work properly. Without these modifications, nuclear fuel will NOT work. See the full installation instructions in the online mod portal for detailed step-by-step guidance (3 simple code changes).
Mods introducing new content into the game.
Mods, Modernized. Modular. 0% LEGACY SILT. 100% MODERN GRIT. Core only. Provides some basic functionality, but extensions are recommended for the full GIZMOD experience.
Mods introducing new content into the game.
Deploy Spidertrons, cars, tanks and all other vehicles to the planet below, and ready with ammo, fuel and construction robots.
Mods introducing new content into the game.
The Vehicle Control Center displays all your vehicles on all surfaces, allows you to filter between vehicle types, their surfaces, and a filter for specific vehicles. Suitable for base game or space age, and can (should) handle modded surfaces and vehicles seamlessly.
Mods introducing new content into the game.
Does remote driving feel too restricted? Enhanced Remote Vehicle Control lets you take full command of any vehicle—spidertrons and —as if you were inside. Craft, build, move items, fight, and manage inventories without restrictions, all from anywhere in the game.
Mods introducing new content into the game.
Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.
Collections of mods with tweaks to make them work together.
A calculator GUI opened with Ctrl+Shift+C. Includes standard, scientific, and graphing modes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
UPS-friendly megabases, Space Age Enhanced, Multiplayer Maps Two modes: Vanilla+ (refined classic) or Space Age+ (easier planetary challenges) Regular PHI-CL VP or SAP server hosted on APERX
Mods introducing new content into the game.
A new major endgame expansion. In this overhaul you'll have to build complex production chains on every planet and master their unique mechanisms in order to craft the Solar System Science pack and win the game ! This mod is in BETA version, there are still elements that are just placeholders for now.
Large total conversion mods.
Adds a simple 1x1 radio node that joins a virtual red/green circuit network selected by one signal/value channel.
Mods introducing new content into the game.
Buff and modify YI's roboports. Fast replacement for both Roboports and Radars.
Small changes concerning balance, gameplay, or graphics.