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This modpack bundles all of the Factorio HD Age mods for the Base Game. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as optional dependencies.
Collections of mods with tweaks to make them work together.
This modpack bundles all of the Factorio HD Age mods for the base game. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as required dependencies. A total of at least 6 GB of VRAM is recommended.
Collections of mods with tweaks to make them work together.
Inserters will be able to interact with cargo bays on platforms and planets.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the elevated rails from the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
Configurable wire reach and supply distance for electric poles and substations.
Small changes concerning balance, gameplay, or graphics.
- Adds new ore: Feldspar - Feldspar can be pulverised to produce alumina (and silica with BZsilicon) - Alumina is used to make aluminium plates and alloy - Recipe updates to include aluminium
Mods introducing new content into the game.
Adds burner and electric early-game foundry and pulveriser. Adds Glass furnace for glass working.
Mods introducing new content into the game.
Adds Duranium to the game, an alloy made from various ores including uranium and boron. Duranium is added to several recipes including yellow science.
Mods introducing new content into the game.
This mod contains and integrates HD textures for the terrain of the base game.
Small changes concerning balance, gameplay, or graphics.
Adds glass, sand and (optional) clay. Minerals are produced as a by-product from pulverising rocks into sand. Option for borosilicate glass (aka Pyrex) if QuirkyCat Boron is installed. Clay is used to make bricks and pipes. Many recipes are modified to use plain glass or borosilicate glass, clay and minerals. Glass, sand, clay and minerals are used in other several other mods.
Mods introducing new content into the game.
Ore patches produce more than just the base ore when mined. You get a little bit extra. Includes support for BZ ores.
Small changes concerning balance, gameplay, or graphics.
Adds new by-products; slag to ore-processing recipes and tailings to nuclear processing recipes; which can be reprocessed into raw materials. - Smelting ore generates slag - Process slag into useful materials - Processing nuclear materials produces tailings which also need to be processed - Further research improves slag processing - Support for BZ ores - New slagblock option - mining ores produces a configurable amount of slag, from 5% to 95%.
Mods introducing new content into the game.
This mod contains and integrates HD textures for the railway entities of the base game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod contains and integrates HD textures for the production entities of the base game.
Small changes concerning balance, gameplay, or graphics.
What do you get when you attach 1 flamethrower to a mini train wagon? A mini flamethrower wagon of course! Based on the mod flamethrower-wagon by fgardt.
Mods introducing new content into the game.
This mod contains and integrates HD textures for the military entities of the base game.
Small changes concerning balance, gameplay, or graphics.
Put more science in your science and test your factory's scalability by making old science packs ingredients of new ones.
Mods introducing new content into the game.
A hybrid planet combining features of Nauvis and Gleba. Brave the dangerous swamp moon of Terra Palus; mine Palusium ore and use UV light to freeze those that would see you destroyed.
Mods introducing new content into the game.
Mods introducing new content into the game.