Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Decompile resources into their letters, and rebuild everything from those letters.
Large total conversion mods.
The factory must grow, but only if you have the proper permits. Replace biters with complainers and weapons with bureaucracy.
Large total conversion mods.
This mod adds two balanced higher tier thrusters with enhanced efficiency, larger fuel storages and significantly more thrust (MK2 for mid-game and MK3 for late-game). Thruster upgrades can be unlocked before Aquilo.
Mods introducing new content into the game.
Adds a solar orbit location and supercomputers. Brave the heat of the sun to gather enormous amounts of solar power. Manage high energy supercomputers and their waste heat to use their computing power to make advancements.
Mods introducing new content into the game.
Reverts all Space Age changes to technologies and recipes, so a base-game save can be transitioned seamlessly.
Small changes concerning balance, gameplay, or graphics.
Restores the pre-2.0 behaviour of the Rocket silo by putting Space science packs in the silo, and removing the Cargo landing pad. Also has options to reintroduce Rocket control units and the old graphics.
Small changes concerning balance, gameplay, or graphics.
Extends the gameplay on Aquilo, Paracelsin, Secretas and Frozeta. Creates more connections between the planets in this region, and adds a few new technologies to them. Secretas is now also playable, can be landed on.
Mods introducing new content into the game.
A collection of personal tweaks and patches for Krastorio 2: Spaced Out and other mods.
Small changes concerning balance, gameplay, or graphics.
Allows you to easily construct pipes running in parallel, without connecting. Designed as a less fancy alternative to Flow Configuration, without the inventory complexity of Flow Control.
Small changes concerning balance, gameplay, or graphics.
- Adds sawmill and greenhouse. - Trees have a chance to drop seeds - Grow seeds into trees in a greenhouse made from glass (and wood, obviously) - Chop trees into wood which also generates plant waste - Manage the plant waste by turning it into useful products - Green, red and blue circuits are built using various circuit boards all based on wood products - Many recipes now use wood or wood products
Large total conversion mods.
A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. See the mod page or README for the full overview and credits.
Collections of mods with tweaks to make them work together.
This Mod contains a lot of utilities and tweaks to enhance the Factorio experience such as cheats and globally changeable stack size
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Global expansion for the Warp-Drive-Machine! New events, unique weapons, reworked mechanics, and improved performance. Make your hyperspace travels deeper, more dangerous, and more exciting!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An overhaul of the electric network, engineer an Electric Grid! The overhaul is optional.
Large total conversion mods.
Deletes basically all space related content, including the rocket and space platform. Holmium, Tungsten, Gleba fruits, Lithium, and even Promethium can now be crafted with nauvis resources.
Large total conversion mods.
A programmable circuit combinator controlled via a RISC-V inspired assembly language. Supports reading red and green input signals and writing up to four output signals per tick.
Mods introducing new content into the game.