Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Переработка мода под личные нужды опытных игроков приглашаю всех на свой остров!!
Mods introducing new content into the game.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
A late-game 7×7 unified chemical plant that combines chemical plant, oil refinery and fuel refinery recipes into one powerful machine. Крупный объединённый химический завод 7×7, который совмещает рецепты химзавода, НПЗ и топливного завода в одном мощном здании.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Press Z to store recipes and Factoriopedia concepts in a Favourites panel, reminiscent of NEI and The Planet Crafter.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Put more science in your science and test your factory's scalability by making old science packs ingredients of new ones. Gain productivity researches as a reward.
Mods introducing new content into the game.
Space Shuttle for Space Exploration orbital space flight (just a plane that works in orbit)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod that overhauls promethium science in order to connect all planets with single recipe chain
Small changes concerning balance, gameplay, or graphics.
Expands the Promethium Endgame and adds another planet with new production steps and ressources. savegame compatible. The content of the mod is complete. New content will still be added, of course ;) This mod will be continuously improved and fixed. I am writing this mod in my spare time and therefore cannot work on it every day. I would be very happy about feedback :)
Mods introducing new content into the game.
Large total conversion mods.
Modular energy shield system with MK1 to MK7 generators. Features rotatable protective walls unlocked via research. Fully optimized for high performance. Modulares Energieschild-System mit MK1 bis MK7 Generatoren. Erzeugt drehbare Schutzwälle, die über Forschung freigeschaltet werden. Extrem CPU-schonend optimiert.
Mods introducing new content into the game.
Helps with starting / having your main base on Vulcanus. Craftable Biomass from Wood and Uranium from Lava. It also changes the pressure requirement of the greenhouse and labs so you can use them on Vulcanus. Fixed for k2so-assets
Small changes concerning balance, gameplay, or graphics.
This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.
Mods introducing new content into the game.
Use a single splitter to extract all the stuff you need from your sushi belt using all circuit conditions. When the output is full, it won't block but will pass the filtered items to the unfiltered output.
Small changes concerning balance, gameplay, or graphics.
Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand.
Mods introducing new content into the game.
Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
Mods introducing new content into the game.
Manual transfer from Platfrom to Platfrom in the same orbit (space location) using vanilla mechanics. The automated logistics version is named P2P-Automation and is available on the mod portal too :)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Heat-resistant Pipes required for molten fluids (lava, molten metals). Regular pipes/tanks/pumps are instantly destroyed by molten fluids. Heat-resistant Pipes have smaller network size (default: 32 segments). Settings for max network size (1-320) and player collision. Licensed under MIT.
Mods introducing new content into the game.
Extends the gameplay on Aquilo, Paracelsin, Secretas and Frozeta. Creates more connections between the planets in this region, and adds a few new technologies to them. Secretas is now also playable, can be landed on.
Mods introducing new content into the game.