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Visualize and plan your fluid network with color-coded pipes! Build with red, orange, yellow, green, blue, purple, pink, black, white and special optional colors for each fluid. Includes pipes, pipe-to-grounds, pumps, and storage tanks.
Small changes concerning balance, gameplay, or graphics.
Adds Steel Pipe Variants Of Flow Control's Pipe Junctions
Small changes concerning balance, gameplay, or graphics.
Modify all underground conveyor belts, allowing you to increase their size, making it easy to plan your base in the future. including 3 new "Pipe to ground"
Small changes concerning balance, gameplay, or graphics.
A planner tool for automatically color coding pipes based on their contents
Small changes concerning balance, gameplay, or graphics.
This makes Advanced Fluid Handling a little more simple. Intermediates are replaced by the sum of the plates that are needed to make the pipe.
Small changes concerning balance, gameplay, or graphics.
Adds Space Pipe Variants Of Flow Control's Pipe Junctions, An Extra Setting And Some Setting Compatibility With Other Mods
Small changes concerning balance, gameplay, or graphics.
This adds a longer underground pipe. The new Default max length is 50, but the length can be freely changed in the mod's settings. By default it adds it as a separate entity, which can be changed in the mod settings to simply modify the vanilla length.
Small changes concerning balance, gameplay, or graphics.
Moves heat pipe and heat exchanger to their own technologies, which can be accessed earlier. Meant to work with Cheese's Concentrated Solar, which if enabled will also have its techonology tweaked to be accessible earlier.
Small changes concerning balance, gameplay, or graphics.
Sets custom underground belt length based on belt speed. Pipe lengths set to single value.
Small changes concerning balance, gameplay, or graphics.
Doesn't allow to build near someone else's pipe. This mod is designed for PvP, TvT and some PvE scenarios.
Small changes concerning balance, gameplay, or graphics.
Improves fluid handling by scaling and compressing all fluid values by a factor of 10 to solve pipe throughput issues. Does not affect the game balance, just a QoL feature.
Small changes concerning balance, gameplay, or graphics.
Rebalances Advanced Fluid Handling recipes and adds new functionality. All three tiers and intermediate materials can be disabled individually via settings. Recipes are simpler, but require more resources. Automatically adds recipes specifically for Industrial Revolution 3.
Small changes concerning balance, gameplay, or graphics.
Adds Concrete/Copper/Plastic/Stone Pipe Variants Of Flow Control's Pipe Junctions
Small changes concerning balance, gameplay, or graphics.
Adds Startup Options to change length of pipe to grounds, and Underground belts. Adds Startup Options to change speed of belts. Also includes a small qol fix for belt related items. Belts, underground belts and splitters are now fast replaceable with vanilla belts and vise versa.
Small changes concerning balance, gameplay, or graphics.
Adds more pipe connections to allow assemblers, chemical plants and refineries to pass through fluids, like electric miners do. Modified version based on EnigmaticAussies work, with configurations for SE entities added
Small changes concerning balance, gameplay, or graphics.
Enables hidden cheat items Infinity Chest, Infinity Pipe, Electric Interface and Player Port.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Re-Enables the Copper and Stone pipe recipes when using Bob's Logistics with AAI Industry and/or Krastorio2.
Small changes concerning balance, gameplay, or graphics.
This mod allows the player to travel through pipes. Only above-ground pipes connected to one other pipe are valid entry and exit points.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.