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Adds weak tier 0 trains with much lower tech requirements, but more limits. Graphics by kaueNP and d3x0r!
Mods introducing new content into the game.
Adds in more technologies for worker and construction robots including robot speed, robot carrying capacity, character trash slots and character logistics slots.
Mods introducing new content into the game.
Optimise your factory efficiency ! Check your production rates per items and recipes, hunting for under or over production, and display underemployed, blocked or starved machines on the map: useful to see where are the weak links in your production chain.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Use your rockets as a cargo to quickly send a payload to a distant outpost.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Changes the color of any wagon, whether it's empty (green) or partially filled (yellow) or full (red).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Increase the length of day and night cycle. Vanilla length is around 7 mins. The extender multiplies this by x4 to 28 mins. This multiplier is customizable in config.lua.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes all resources infinite as oil. Keeps the yield from dropping below 100%.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod allows the player to toggle exoskeletons on and off. As of 0.17, this functionality is in the game on the menu bar by the quickbar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A pumpjack which extract oil from the depths of the planet, made from the BinbinHfr mod : https://mods.factorio.com/mods/binbinhfr/WaterWell
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Far better graphics for Bob's mods by Qumojo/qjm123 and Nexela. Graphics compression by Inequalitix.
Small changes concerning balance, gameplay, or graphics.
Automatic PvP mod to help you setting up multiplayer maps, with automatic force creation and settings, random player placement proposals, starting resources allocation and a special Rebirth Technology to spice up the game ! Can work in PvP fighting mode, but also now in peace mode if you do not want to fight your neighbours...
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Want to get from one end of your big expansive base to the other? Hate running or driving cars? Then why not take the train. With this mod you get a quick and effective way to use your rail infrastructure for personal transportation.
Mods introducing new content into the game.
Adds the color picker GUI to let you easily change your player color. When selected, you can also use the color picker to change train stop color, locomotive color, cargo wagon color or fluid wagon color (this mod adds color masks to the vanilla fluid wagons). It also provides API to let other mods accessing such GUI.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.