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Slight changes to the game (just train buffs right now, they really needed it)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Patches AI vehicle prototypes that only accept kr-vehicle-fuel to accept fuel types the base vehicle accepts.
Small changes concerning balance, gameplay, or graphics.
Mid and late-game techs for teleportation devices. Adds beacons which allow teleportation between them, and equipment that allows teleporting to a selected tile using a remote. Both methods require power proportional to the distance traveled. Original by Apriori, updated to 0.17+ by Silari. Rebalanced by Giz: default energy cost+, buffer increased, advanced teleportation tech removed (no personal teleporter).
Mods introducing new content into the game.
Adds recipes for converting Space Exploration's ion spaceship engines and tanks into the rocket fuel powered ones. It can be useful if you're accidentally stranded with an ion ship planetside, or if you just happen to stumble upon an ion powered ship with no way to refuel it.
Small changes concerning balance, gameplay, or graphics.
While everyone is looking up to space, other planets and the rest of the universe, there is a whole world buried directly underneath us. Use this opportunity to declutter your factory logistics by routing it under your base and explore the underground!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mid and late-game techs for teleportation devices. Adds beacons which allow teleportation between them, and equipment that allows teleporting within vision range, including radars, using a remote. Both methods require power proportional to the distance traveled. Also includes optional telelogistics technology which transfers items from a Teleprovider chest to a selected Beacon (hit R on the chest to set it). Original by Apriori, updated to 0.17+ by Silari.
Mods introducing new content into the game.
This is a continuation of tjson's mod. This mod modifies the Belt Immunity Equipment. It turns off the immunity to belts when you're moving in the same direction as the belt is.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds an additional row of alternating fluid connectors to allow for more simplified and diverse thruster setups.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
The Factory Must Grow is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Large total conversion mods.
Yet another mod to unlock the Spidertron earlier in the game, but not too early or too cheap.
Small changes concerning balance, gameplay, or graphics.
Enables storage and fluid capacity scaling for quality wagons.
Small changes concerning balance, gameplay, or graphics.
This mod pulls together my favorite changes to Factorio 2.0 with a few fixes and tweaks here and there.
Large total conversion mods.
A simple mod with a simple purpose: to refill equipment grids automatically
Small changes concerning balance, gameplay, or graphics.
Adds animated transport rings, that teleport everything inside (players, chests, trains, buildings, biters). Endgame tech unlocks rings deployable from space platforms. Stargate design, SG.
Mods introducing new content into the game.
Change your rockets look to a selection of alternative rockets, some of which are works of art, some of which are memes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.