Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
(Optional) Crafting recipes with fluid ingredients now require barrels instead. Other features include: customizable barrel capacity and stack size, hiding barrels in the player crafting menu, and customizable blacklist options.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows you to set the minimum and normal values of crude-oil through mod settings.
Small changes concerning balance, gameplay, or graphics.
Adds new petro chemistry recipes angels industries mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod add Advanced Oil processing for megafactory to get more petrolium gas out of the petrolium... faster
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A small mod that makes almost empty pipes able to be replaced by other fluids when its no longer able to flow. Mostly useful for mixed liquid setups
Mods introducing new content into the game.
Reverts oil changes and the affected techs and recipes to the way they were before 0.17.60, allowing Basic Oil Processing to output all 3 fluid products, with the difference between Basic and Advanced being the output ratios (Advanced favors Petroleum Gas while Basic is more balanced). Includes optional settings to piecemeal disable the tech reversions.
Small changes concerning balance, gameplay, or graphics.
Adds a couple advanced recipes that allows converting of wood into oil products. Uses all vanilla items & fluids; no custom items or fluids added that need new chains to deal with. Does have some basis in reality. Can optionally be used along side the existing Wood gasification mod.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Somebody light a match. an updated version of adamo's mod Gas fired furnace for 1.1. if you want to know how it works you will have to go to https://mods.factorio.com/mod/gas-furnace as I dont know how it works.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Use your barreled fluids as fuel, then recycle the barrel and do it again!
Mods introducing new content into the game.
Mods introducing new content into the game.
Krastorio 2 + 248k + Quality of life + Interfaces + Harder enemies + Fun tech
Collections of mods with tweaks to make them work together.
Addition for Space Exploration Vanilla Recipes mod by TheNoble. This mod return fuel recepies such as solid and rocket fuel to be crafted like in vanilla.
Mods introducing new content into the game.
Mods introducing new content into the game.