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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ores that would normally require fluid to mine, are now mined normally, but need to be washed with corresponding fluid. Designed for use with Angel's infinite ores, RSO, Bob's and Clown's mods. Patched by AivanF for Factorio 2 support.
Mods introducing new content into the game.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Mod que importa as mecanicas do Applied Energistics 2, inspirado (mas não afiliado ao mod Minecraft Applied Energistics 2). REWORK A MOD... Não usar em saves que não quer perder !!!! / Don't use it on saves you don't want to lose !!!
Mods introducing new content into the game.
A planner tool for automatically color coding pipes based on their contents
Small changes concerning balance, gameplay, or graphics.
Adds over 110 unique and balanced alternate recipes to VANILLA!
Mods introducing new content into the game.
Shows indicators to help you know where to place underground belts and pipes. Updated with bugfixes and new features.
Small changes concerning balance, gameplay, or graphics.
Allows you to read the temperature of fluids via tanks. Disabled by default, click to enable on tanks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modify the icon in the filled barrels, now including the icon of the liquid it contains. [[I accept suggestions]]
Small changes concerning balance, gameplay, or graphics.
Create a recipe that supplies and another recipe that destroys fluids. [[I accept suggestions]]
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 10 tiers of surface heat pipes with increasing heating radius, designed for cold planets and Space Age gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Bootleg of PreLeyZero's Turbines++. Now with new 4k IA upscaled textures, balanced costs, fluids, heat exchangers and turbines up to 6.6GW!
Mods introducing new content into the game.
New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry, nukes and power armor equipment for dream bases, from 48GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Adds liquid rocket fuel and corresponding rocket part recipes for rocket silos, compatible with external-rocket-parts and RocketFuelSteel.
Mods introducing new content into the game.
Make the fluid processing recipes more imperfect with new gases. Now an expandalone!
Mods introducing new content into the game.