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Unplayable, check updates in factorio modportal: Nauvi's moon of nightmares. Heavily mutated moon were you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies.
Mods introducing new content into the game.
Simplifies complicated, many-unit circuits that check if a condition is fulfilled by replacing them with a single entity.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a sussy laptop on which you can see the red & green signals.
Mods introducing new content into the game.
Prevents combinators and power switches from freezing. Have you heard of superconductors?
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mod pack based on Space Exploration and Krastorio 2 with the addition of several additional mods.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
This is a list of mods for players who are new to Factorio who want to play a long game and get a good understanding of Factorio, and those people who have been playing Factorio for some time. This modpack includes Space Exploration, Voidcraft(With a tiny bit of tweaking), Renai Transportation, Parallel Research, and other game-changing mods. Currently, there are no mods that change the enemies, although that will probably change soon. READ DESCRIPTION FOR VOIDCRAFT COMPATIBILITY.
Collections of mods with tweaks to make them work together.
LordOdin's Recipe Combinator is implemented as a simple 1Γ1 assembling machine β not a complex scripted entity. When wired and configured cleverly, it can function as a recipe combinator, but without any per-tick logic or scripting overhead. This mod adds just one entity, and has zero performance impact compared to tick-based implementations.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds new circuit network signals to miners and resource extractors (like pumpjacks) to enable advanced circuit network logic and monitoring.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Greatly extend the end game requiring multiple launches, massively increased science and item production. Requires a few hundred launches with a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely.
Mods introducing new content into the game.
Change the color of the player depending on a circuit condition. By Using the red, green and blue wire signals you can change the color of your Engineer by selecting the output of a combinator. The output signal will be interpreted as a 8-bit RGB value and control the Engineers color which is updated every few game ticks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.
Mods introducing new content into the game.
This mod improves the visibility of circuit network wires by using more distinguishable colors and thicker lines. Based on the mod: Colorblind Circuit Network
Small changes concerning balance, gameplay, or graphics.
How many times you needed to just multiply by -1 all signals? Or "let all positive pass"? And each time you open combinator, set "each" for input, and "each" for output... This mod does just that: by default combinator set to "each". Configurable. RU: ΠΠ²ΡΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΈ Π½Π°ΡΡΡΠ°ΠΈΠ²Π°Π΅Ρ Π°ΡΠΈΡΠΌΠ΅ΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΠΈ Π»ΠΎΠ³ΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΠΊΠΎΠΌΠ±ΠΈΠ½Π°ΡΠΎΡΡ ΠΏΡΠΈ ΠΈΡ ΡΡΡΠ°Π½ΠΎΠ²ΠΊΠ΅ ΠΈΠ»ΠΈ ΡΠ°Π·ΠΌΠ΅ΡΠ΅Π½ΠΈΠΈ ΠΈΠ· ΡΠ΅ΡΡΠ΅ΠΆΠ°, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ Π·Π°Π΄Π°Π½Π½ΡΠ΅ Π³Π»ΠΎΠ±Π°Π»ΡΠ½ΡΠ΅ ΠΈ Π»ΠΈΡΠ½ΡΠ΅ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΡ.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
LordOdin's collection of additional virtual signals. For now only gauge signals are here.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.