Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Collections of mods with tweaks to make them work together.
An early game train system - slower but simpler to setup. Free path crafting.
Mods introducing new content into the game.
This mod provides a portal belt to transport infinite entities between any two points, even between planets and space platforms.
Small changes concerning balance, gameplay, or graphics.
Put Ammo subgroup into a separate new “Ammo” group tab, containing all vanilla and most modded vehicles. Designed for players who have lots of modded Ammo the “Combat” tab.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
All-in-one admin GUI—Factorio 2.0+: cheat & editor modes; item spawning & blueprint upgrades; unlock recipes & technologies; infinite resources & multiplier; auto-instant & repeatable research lvl100; legendary blueprints; build & clear ghosts; pollution control & auto-clean; map reveal & fog reset; planet charting; train automation; robot insertion & speed boost; crafting & mining speed tweaks; energy recharge & platform distance; Lua console; multi-lang; single-player & multiplayer (admins).
Mods introducing new content into the game.
This mod provides additional language support for the Factorio Admin Command Center mod.
Translations for other mods.
This modpack contains all the optional dependencies of the better-planetary-start mods, together with planetary-diplomacy. No changes are made, this modpack is only for convenience to make installing of all the optional dependencies more easy.
Mods introducing new content into the game.
This mod adds a todo list to the single- and multiplayer game to allow players to synchronize their work.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Early game Gutenberg Printing Press that replicates science packs, based on stored packs and selected research branch.
Mods introducing new content into the game.
2.0 Update is a bit unfinished but new updates soon. Add plants and biotechnical processes to allow you to play pyanodons mods without exploiting virtual animals.
Mods introducing new content into the game.
Reskins the turrets using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Increase Scrap stack size to 200, or whatever else you want (within reason).
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Improves the plasma connectors of the fusion generator to allow compact and simplified designs.
Small changes concerning balance, gameplay, or graphics.
Adds the alternative science pack production with research and optional productivity techs.
Mods introducing new content into the game.
Adds new circuit network signals to miners and resource extractors (like pumpjacks) to enable advanced circuit network logic and monitoring.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gleba's crops can be grown in Nauvis, Vulcanus and Fulgora with little work
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.