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First of all: this is a resource and code library for my other mods. It self comes with extended functions for inserter: 1) make it possible that a inserter can handle the 'burnt result inventory' on all machines. 2) burner inserters can leech fuel from pickup and drop target. 3) burner inserters are capable to chain fuel through all burner type machines.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Enables merging of multiple chests into one entity. Supports merging of arbitrary number of chests (configurable in mod settings).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Everyone's favorite item 'Pipe to ground' has had it's recipe nerfed, it now costs 1000 space science packs
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Puts SpaceX items in their own tab where they belong (Updated for 0.18 - All credit goes to original mod author Ober3550)
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
LED arithmetic combinator with LED lamp and arithmitic combinator
Mods introducing new content into the game.
Automatically requests low-fuel trains, easy to set up and highly customizable.
Mods introducing new content into the game.
The world has been destroyed, enraged by nuclear war. The few survivors have to keep it up and rebuild it. Author: Yuri Andriaccio (https://mods.factorio.com/user/Yurand) This version updated by ZwerOxotnik (don't expect much now)
Large total conversion mods.
Large total conversion mods.
Makes oil processing more complex and important in the game. Makes light oil and heavy oil more useful. Adds new materials and 40+ new fluids. Adds new resources such as nickel, aluminum, chromium and shale. Requires Enchanted Electronics and Enchanted Nuclear.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that adds a selection tool to Hazard Lights to you can add and remove lights from any buildings you want
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extends Hazard Lights to add lights to any player buildable building that is big enough
Small changes concerning balance, gameplay, or graphics.
ideal mod that lets you store intermediates in a compact fashion, requires Simple Compress due to the stack configuration. send your own mods' internal name and i will attempt to add yours.
Mods introducing new content into the game.
Large total conversion mods.
Mods introducing new content into the game.
Install this to download the essential mods for a complete Angel experience.
Collections of mods with tweaks to make them work together.
Compete against other players by purchasing biters to fight on neutral ground on your behalf.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.