Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Add technology research to help testing production and consumption of science packs when building a mega base of at least 1000 science per minute. After the rocket launch, if you decide to build a mega base, this mod will provide the individual science pack research so you can test each science pack factory as you build, instead of waiting for all factories to be ready to use the infinity research. No bonus or items are rewarded after each research, it only provides means to test production and consumption of science packs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add machines that use craftable and refurbishable filters (and electricity) to clear pollution
A buffer for your belts. The original version of the mod https://mods.factorio.com/mod/belt_buffer is an update for factorio 0.17-0.18. Language Ru, De, En
Mods introducing new content into the game.
Inspired by WhistleStop Factories: Spawns massive furnaces and assembly machines around the map to make the game all about building trains to connect them. Supports buildings from Bob's and Angel's, including labs.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes the Utility science pack requirement from Logistics research, allowing access to it earlier in the game
Mods introducing new content into the game.
Use Chemical Plants to do All Sciences except Space Science, using the same resources
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Useful general tools for examining and modifying Factorio worlds: Export trainstops as CSV file, Remove Enemies, Remove Trees, Remove Cliffs, Radar exploration, Biter immunity, GPS
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Cancels deconstruction of entities when a ghost of the same entity is placed on top of them.
Mods introducing new content into the game.
Run electric trains using battery packs that can be removed and recharged.
Mods introducing new content into the game.
Adds alien artifacts back in to craft purple science packs the old way.
Mods introducing new content into the game.
Adds several mods to Factorio. (Like more Toolbelts, larger Inventory, Loader, amm)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes item stack sizes bigger. Clone of SableDrake's, just enabled for 0.16 - .0.18+
Mods introducing new content into the game.
Mods introducing new content into the game.
Handling uranium is radioactive and can kill you. You can use a Hazmat Suit to deal with the radioactivity.
Mods introducing new content into the game.
Transform stone-brick, concrete, iron-plate, copper-plate, solid-fuel, steel-plate, plastic-bar, sulfur, battery, copper-cable, iron-stick, iron-gear-wheel, electronic-circuit, advanced-circuit, processing-unit, engine-unit, electric-engine-unit, uranium-235, uranium-238, uranium-fuel-cell, used-up-uranium-fuel-cell, rocket-control-unit, low-density-structure and rocket-fuel into fluids allowing using pipes and tanks for logistics.
Small changes concerning balance, gameplay, or graphics.
Four new Tiers of Locomotives that works faster and effectively. You can set how much the new tier is better than the the previous one. Default 15%. No graphic changes.
Mods introducing new content into the game.
Transform Stone, Iron Ore, Copper Ore, Coal and Uranium Ore into fluids allowing using pipes and tanks for logistics.
Small changes concerning balance, gameplay, or graphics.