Found 2009 mods

BurnerLeech A16 Fix

Burner Inserters can take fuel from any entity (ie. furnaces)
4 months ago
0.16 - 0.17
4245

Powered Entities

This mod will create power lines between most of the base game's entities that require power.
4 months ago
0.13 - 0.17
12037

Manifolds

Adds pipe manifolds, which aid in flow distribution to/from pumps. NOTE - As of 0.17.11 (last checked), long stretch pipe flow restrictions are identical to 0.16.x.
4 months ago
0.15 - 0.17
1160

Chat Bridge Helper

by A_D
This mod exists to provide access to prefix-free chat for chat bridges without completely disabling achievements
4 months ago
0.16 - 0.17
86

No Electricity

Electricity isn't needed. Burner entities optional too.
4 months ago
0.17
152

Powered floor

Flooring that transmits power to adjacent objects
4 months ago
0.15 - 0.17
4741

Simple Modules

Simplifies modules and beacons so a single Productivity 3 module gets you comparable benefits of a full beacon sandwich without the layout constraints. Overall slightly less powerful than vanilla.
4 months ago
0.16 - 0.17
481

All Sciences Maker

Use Chemical Plants to do All Sciences except Space Science, using the same resources
4 months ago
0.16 - 0.17
2446

Simple Endless Resources

by thuejk
Ores and oil wells never decrease or deplete. Miners show a strange 'expected resources', due to what I consider a bug in Factorio; see https://forums.factorio.com/viewtopic.php?f=7&t=41720 ; This does not seem to be fixable by a mod. When hovering over ore, '723%' means 723 ore. The X/s expected resources when hovering over miners is mostly meaningless; the number X is actually OreCount*((MiningSpeed-MiningHardness)*MiningSpeed/MiningTime)/100, the result of which has no meaning.
4 months ago
0.14 - 0.17
7154

Changes ES

Changes the wire distance and coverage area
4 months ago
0.16 - 0.17
218

Space Science in Assembling Machine

You can make them in Assembling Machine 3 with the same resources. Vanilla Space Science.
4 months ago
0.16 - 0.17
626

No Fluids to Mine Uranium

You don't need Sulfuric Acid to mine Uranium, but you have to use it when you produce items from it.
4 months ago
0.16 - 0.17
1161

Easy Refinery Recipes - Make what you want

Three easy and direct recipes for refinery: Light Oil, Heavy Oil and Petroleum Gas. Maintains the proportion
4 months ago
0.16 - 0.17
2294

Slightly Longer Pipes

Slightly longer underground pipes so they can reach under a reactor.
4 months ago
0.15 - 0.17
2135

Train state colours

by aaargha
Changes the colours of trains depending on which state they're in.
4 months ago
0.15 - 0.17
465

Infinizoom

by aaargha
Zoom without limits.
4 months ago
0.14 - 0.17
12250

Automatic Belt Direction

When laying belts, automatically adjust direction of belt.
4 months ago
0.16 - 0.17
1817

Modular Chests

This mod adds a modular chest that merges into longer chests when placed next to eachother. Primarily intended for loading and unloading trains.
4 months ago
0.16 - 0.17
6644

Prykpryk's Efficiency Module Balance

Rebalances efficiency modules to be viable at all levels, in assemblers or beacons. Changes make their use cheaper than an equivalent cost solar powerplant.
4 months ago
0.16 - 0.17
147

Simple Modular Fusion Reactor

by Croben
Adds a fusion reactor that's available earlier, is smaller, but only provides 100 kw compared to a normal fusion reactor's 750kw.
4 months ago
0.16 - 0.17
601