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Adds delicious soda pop (sode-e-pop) to the game, for a temporary speed boost.
Mods introducing new content into the game.
It's dangerous to go alone! Take some medkits! For being stranded on an alien world with your tools on hand you might need some touch up. This mod aims to add some healing options into the game when fish aren't around for aide.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Logistic robots are available from the start. Adds a new tier of "steam-powered" robots for the early game, and several new tiers for later.
Mods introducing new content into the game.
Adds the ability to set target priorities for turrets. This mod is not available or functional for Factorio versions above 2.0.0, as its features are already included in the base game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
For private server Storage tank volume to 50K to match 2.0 change to train fluid wagon. Stack size of landfill and wood are now 1k. If Waterfill installed, then stack size of that is 1K If SpaceAge, then stack sizes of various landfill type items is 1k.
Small changes concerning balance, gameplay, or graphics.
This mod aims to provide an end-game power armor that is a step up from the power armor MK2, but isn't overpowered like those from similar mods. It adds one armor, one technology and one recipe to achieve its goal, and was made to fit seamlessly into a vanilla+ game! Updated for Factorio 2.0 and Space Age. Now with configurable grid size and inventory bonus!
Mods introducing new content into the game.
Louder rolling sounds, especially at lower speeds, for all standard wagons and optionally for modded wagons as well. Use this if you don't like your long trains silently zooming by.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Recolor your helicopter from HelicopterRevival using copy and paste color from other vehicles or locomotives. Also allows change of the helicopter grid size in the mod settings.
Mods introducing new content into the game.
Makes all non stationary combat robots have infinite lifetime
Small changes concerning balance, gameplay, or graphics.
Time tools : clock, daylight, game speed tweaks and clock combinators!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod makes train acceleration realistic and depend on cargo. Modded to 100k Acceleration
Mods introducing new content into the game.
Adds a cannon mounted turret wich uses Tank ammonition. Bonus technology to make all walls and gates resistant to explosions to better works with the cannon turret. Mod Changed by GFG
Mods introducing new content into the game.
Balance some Artillery Parameter for example: Fireing speed, Train ammo capacity
Small changes concerning balance, gameplay, or graphics.
Adds both railroad and stationary artillery which can fire atomic artillery shells
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A simple mod that allows you to specify defaults for placed train stops. Currently, this just means the train limits.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases the difficulty of vanilla nuclear power by decreasing nuclear yields and making nuclear recipes more expensive.
Small changes concerning balance, gameplay, or graphics.