Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Reach up to the skies or dig deep below, expand your base vertically... If you're into that kind of thing. Original by Simcra.
Modular equipment to automatically place concrete and other tiles from your inventory as you walk.
Mods introducing new content into the game.
This mod adds programmable transport belts, which can perform together with controllers complex item movement.
Mods introducing new content into the game.
This mod makes roboports' logistics (supply) area as big as their construction area.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds a small GUI that lets you easily rename trains and other buildings with backer names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Your base is an extradimensional tank. Staying still is dangerous. Nothing will stop you.
Scenarios, maps, and puzzles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A tool that displays a crafting tree to help you find out what items you need to build what you want. REQUIRES https://mods.factorio.com/mod/0_vlads_compat
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows to setup shortcuts for second toolbelt (like 12345 for first quickbar)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes water generation to be more like in 0.15. Based on vanilla generation code.
Small changes concerning balance, gameplay, or graphics.