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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds research technologies to increase the range of gun turrets, laser turrets, and flamethrower turrets.
Mods introducing new content into the game.
Mods introducing new content into the game.
A customizable rework of the Gleba experience to make the planet more rewarding, interesting, and balanced.
Large total conversion mods.
Restores the classic accumulator charging and discharging sounds.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Adds underground mines, randomly extracting ores in bulk. (warning loaders required at higher tiers). version 2.0.01: fixed a typo preventing deepminer mk2 from being craftable.
Mods introducing new content into the game.
Automatically sorts manually placed slots of a logistic section into planet rows.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sludge is a waste product from some processes that have fluid inputs. It can be reprocessed in a sludge processor into useful materials. Option for oceans and lakes on Nauvis to be salt water which can be purified in a sludge processor into water and sludge. Option for offshore pump to be built on some land tiles which can produce salt water. It is highly recommended to have clay enabled in the Quirkycat Glass mod. Includes support for BZ mods.
Mods introducing new content into the game.
- Adds sawmill and greenhouse. - Trees have a chance to drop seeds - Grow seeds into trees in a greenhouse made from glass (and wood, obviously) - Chop trees into wood which also generates plant waste - Manage the plant waste by turning it into useful products - Green, red and blue circuits are built using various circuit boards all based on wood products - Many recipes now use wood or wood products
Large total conversion mods.
A powerful 5×5 smelting machine with speed 5, fluid support, quality scaling, and configurable module slots, base productivity, and east-west fluid passthrough. Space Exploration compatible.
Mods introducing new content into the game.
Adds space elevators to planets for fast, efficient item transfer to space platforms. A late-game alternative to rocket launches. (BETA)
Mods introducing new content into the game.
Translations for other mods.
Mods introducing new content into the game.
Allows sending rockets into space to mine for asteroid bits, which can be refined into raw materials for infinite ores. Includes all 5 vanilla ores, plus Bob's Ores and Angel's support. Now with partial Krastorio 2 support. Advanced Mode (in beta) allows generating resource patches for mining using gathered materials, with rates based on the ore generation settings of the surface. Support for multiple surfaces is included, along with Space Exploration support.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that adds personal logistic plates which transfer items from nearby containers to the player's inventory based on logistic requests.
Mods introducing new content into the game.
(Alpha Version, not playable) Adding one of the most legendary planets in fiction: Arrakis aka. Dune!
Mods introducing new content into the game.
A (very) work in progress automatic movement tool.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Linked pipes that fill or extract from a single globally linked storage, one per fluid type and temperature. Supports fluids with multiple temperature tiers (e.g. steam at 165°C vs 500°C). Temperature tiers are auto-detected from installed mods. Based on Unipipe by zysnarch/mpcomplete.
Mods introducing new content into the game.
Contains nothing, just dependencies to download mods for my personal server more easily. Do not download, compatibility and stability not guaranteed.
Collections of mods with tweaks to make them work together.